Rolen Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. He is bristling with hidden weapons, mostly scimitars and pickaxes. His hair is long and auburn with streaks of blonde, and is pulled back with small green clips. His beard is blonde, braided, and well cared for. He wears an eyepatch.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Animals are drawn to him, and he is able to talk to them.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He moved out north to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption.
Ideals: Gifted, Artistic. Flaws: Ugly, Depressed. Bonds: Criminal record. Occupation: Beggar
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 20 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 600 gp. A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). Large well-done wool tapestry (400 gp). Old masterpiece painting (1500 gp).
Rael Iranapha, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tight fitting clothing which further accentuates his frame. His auburn hair, when down, is lengthy. He has several tiny topaz earrings on each ear.
Personality: Overbrimming with self-confidence, Rael isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He comes from a rich western family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and to get a good night's sleep
Ideals: Impeccable, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Rich, Criminal record. Occupation: Roofer
Voice: Boston accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 29 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 10 (+0) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 |
Possessions: 1800 gp. Tiger eye turquoise (16 gp). Blue quartz (16 gp). White opal (900 gp). White pearl (130 gp). Fiery yellow corundum (900 gp). Freshwater pearl (16 gp). Rich purple corundum (900 gp). Sard (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arannis Aloro, Male Elf [Permalink]
Personal [hide]
Description: He usually wears his tan robe and has his sai always slung over his shoulder. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes dart from person to person to random spaces in the air.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a small toy that he constantly fidgets with.
History: He was born in the north. He found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He got away from his former life and has fallen to alcoholism.
Motivation: Someone believes him a fraud; and he has passion for adventuring and risk
Ideals: Justice. Flaws: Addict. Bonds: Immigrant, Adventurer, Enemies. Occupation: Crown-heir
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 11)
Armor Class 13
Hit Points 36 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 370 pp. Rich purple corundum (800 gp). Moonstone (20 gp).
Carrie Lathalas, Male Elf [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair and beard is wavy and long. His face is covered beneath a completely black helmet.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Carrie was born in the west. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Disciplined, Persistence. Bonds: Attractive, Adventurer. Occupation: Ruler
Voice: Farmer accent
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 29 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 200 gp. Pink pearl (70 gp). Moss agate (9 gp). Black pearl (300 gp).
Naill Floshem, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a robe, a symbol of death around his neck, and a bastard sword on his belt. He sports a long brown beard, and similarly colored long hair. He has hazel eyes.
Personality: Naill is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born several months after his mother was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naill fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear; and he wants nothing more than to rejoin the army
Ideals: Fighting, Extrovert. Flaws: Ugly, Fearful. Bonds: Military. Occupation: Spice Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 51 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


