Tharivol Iathrana, Male Elf [Permalink]
Personal [hide]
Description: This man is wearing a long, black, dusty cloak. He is muscular with a powerful set of arms. His hair is cut close to his head. His face is scarred and worn.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He got into the Carpenter business at a young age. He moved out south to avoid the crime he committed. He ran away from his former home and has been making his living as a Carpenter for the past few years.
Motivation: Wishes to resurrect an old love; and expand his business
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Criminal record, In love. Occupation: Carpenter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 23 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eiravel Galanodel, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a large green jacket. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: He's looking for his big break; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Addict. Bonds: Mentor, Job, Adventurer. Occupation: Fletcher
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 34 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 3000 gp. Eyepatch with mock eye of sapphire and moonstone (2400 gp). Jeweled gold crown (8000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Large well-done wool tapestry (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). Old masterpiece painting (2400 gp).
Quarion Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: This man wears an entirely blue suit with brown socks and a vest with buckled shoes. He is muscular with a powerful set of arms. His silver hair is lengthy. His green eyes peer out from beneath his wide-brimmed blue hat.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born to a pair of adventurers, Quarion grew up listening to his mother's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Architect like his mother before him.
Motivation: Wants to open a new tavern.
Flaws: Depressed. Bonds: Immigrant, Adventurer, Job. Occupation: Architect
Voice: Slurs words
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 18 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 6000 sp. Chrysoprase (30 gp). Freshwater pearl (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Azaki Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, brown shirt, and green tie. He carries a battered mace and tarnished kukri as well. He keeps his chestnut hair in a flapper bob. He has a dull look in his green eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He misses his home and complains about the freezing weather, even in summer.
History: Born in a small village he learned the ways of the warrior from his mother. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has drifted from career to career and currently works as a Jeweler.
Motivation: A rival would like him out of the picture; and to end his boredom
Ideals: Fighting. Flaws: Mundane. Bonds: Immigrant, Criminal record, Job. Occupation: Jeweler
Voice: Russian accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 36 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Dwarven, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 4000 sp. Star rose quartz (20 gp). Rich purple corundum (500 gp). Alexandrite (600 gp). Amber (80 gp). Brown-green garnet (80 gp).
Suhnae Berevan, Male Elf [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a cross on it. His chestnut hair is matted, messy, and big. His eyes are gray.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Animals are drawn to him, and he is able to talk to them.
History: Suhnae was born the youngest of three triplets. His first spouse was a Mercenary, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Family. Occupation: Butcher
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 36 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Halfling
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 3000 gp. A pair of silk slippers encrusted with tiny pearls. (180 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Brass mug with jade inlays (100 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp).
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Their contribution stands as a beacon of hope for all adventurers!