Arannis Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He is renowned for his bright red suits and hats. He carries with him a set of rapiers on his belt, each one with a aquamarine on the hilt. His hair is brown, silky, and of moderate length. He has a tattooed face.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. The war was a terrible time for him, and Arannis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: He loathes his own lifestyle.
Ideals: Fighting, Artistic. Flaws: Depressed. Bonds: Attractive, Military, Immigrant. Occupation: Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 8 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 6 (-2) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 200 gp. Black opal (900 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mindartis Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He has brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He snorts whenever he laughs or is feeling confident. A true patriot, Mindartis would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. Over the years he perfected his riding and shooting skills. He became a Map Maker soon after.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult.
Bonds: Military, Nature, Job. Occupation: Map Maker
Voice: Irish accent
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 7)
Armor Class 11
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 700 gp.
Theriatis Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He prefers to wear brown pants and tee shirts. He wears his black hair down. His fair skin shows little sign of his aristocratic breeding.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not trust anyone and sleeps with one eye open.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted from career to career and currently works as a Dyer.
Motivation: He has a rivalry with the Church that dominates his actions; and to be a farmer again
Flaws: Antagonistic, Insomniac. Bonds: Attractive, Religious, Job. Occupation: Dyer
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 100 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Gnoll
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: 8000 gp. Solid gold idol (500 gp). Carved bone or ivory statuette (40 gp). Jeweled anklet (4000 gp). Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Sapphire pendant on gold chain (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Brass mug with jade inlays (500 gp). Jeweled anklet (4000 gp). An abacus with copper, silver and gold markers (50 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Sapphire pendant on gold chain (1600 gp). Large well-done wool tapestry (500 gp). A delicate brass dragon egg (40 gp). Silver comb with moonstones (400 gp). Fire opal pendant on a fine gold chain (1600 gp).
Nim Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'2". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and his gloved hand is found clutching a axe. He has no hair. His eyes are brown.
Personality: He dislikes all the random violence that takes place in the north. He misses his home and complains about the freezing weather, even in summer.
History: He was born a particularly ugly child, much to the horror of his parents. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Nim began to lead the lost caravan. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Entrepeneur, Pacifist. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Healer
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Dwarven, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 3000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold music box (2000 gp). Solid gold idol (500 gp).
Enialis Teinithra, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tight fitting clothing which further accentuates his frame. He sports a long white beard, and similarly colored long hair. His gray unseeing eyes seem to look past you.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born in the north to a Blacksmith, Enialis learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Disease, Depressed. Bonds: Attractive, Criminal record, Job. Occupation: Blacksmith
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 8)
Armor Class 10
Hit Points 38 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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