Naill Siannodel, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft violet waves gently in the breeze. His hair is golden and curly. He wears crescent spectacles with a black brim.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He pushes his goals aggressively. He is also a coward if confronted.
History: Naill was born the youngest of three triplets. A few years later when the east was not economically sound they moved to his current location. He used his abilities to travel the world and help people.
Motivation: He feels threatened by others; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist. Flaws: Fearful. Bonds: Rich, Family, Immigrant. Occupation: Map Maker
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 26 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Druidic, Dwarven, Abyssal, Ignan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 pp. Aquamarine (400 gp). Jasper (50 gp). Red spinel (60 gp).
Rael Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears suspenders and red workpants. His shirt is violet, and he wears a heavy red leather apron most of the time. His auburn hair is long and unkept. His amber eyes dart from person to person to random spaces in the air.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.
Motivation: Wants to have a good time and be beloved; and he is greedy
Ideals: Athletic, Optimist, Philantrophist. Flaws: Ugly. Bonds: Rich. Occupation: Layabout
Voice: French accent
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 16 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Elven, Goblin, Auran
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 210 pp. Old masterpiece painting (900 gp). Jeweled gold crown (3000 gp). Old masterpiece painting (900 gp). Silver comb with moonstones (400 gp).
Himo Aloro, Male Elf [Permalink]
Personal [hide]
Description: This southern man has a large blue mantle and cape that has been intricately interwoven into his brown robe. His clothes are grease stained in places. He keeps his silver hair in a flapper bob. His brown unseeing eyes seem to look past you.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the south. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Professionalism. Flaws: Disease, Antagonistic. Bonds: Poor, Immigrant. Occupation: Weaver
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 9 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 7 (-2) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Abyssal
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 300 pp. Blue sapphire (900 gp). Lapis lazuli (4 gp). Jade (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ahvain Galanodel, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a lot of dark rich colors, with gold accents. He wears a colorful flower in his black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He also is a firm believer in the manly ideal.
History: Ahvain hails from a village terrorized by giants. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by giants. Ahvain was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Flaws: Emotional, Impulsive. Bonds: Attractive, Enemies, Military. Occupation: Bricklayer
Voice: Booming voice
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 36 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Abyssal, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 140 pp.
Traki Goltorah, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He typically wears grey cloth garments or leather armor. His golden hair is styled in orderly dreadlocks. His face is scarred and worn.
Personality: Confrontational and typically high on some drug or another. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: The child of western immigrants he idolized his mother. He went to a religious school and was inspired by the priests there in charitable deeds. He's since become an addict/alcoholic.
Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions
Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Religious, Immigrant. Occupation: Servant
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 62 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Celestial
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: 3000 gp. Citrine (60 gp). Rose (60 gp). Citrine (60 gp). Deep blue spinel (1100 gp). Violet garnet (1100 gp). Obsidian (16 gp). Sard (60 gp). Moss agate (16 gp). Freshwater pearl (16 gp). Banded agate (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
