Thamior Iathrana, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a simple green robe with yellow stripes complete with hood. He is an epitome of beauty. He sports a long auburn beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aggressive, abrasive, and angry, Thamior embodies much of what other species detest in the Elves. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a desert tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wishes to resurrect an old love.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Poor, Nature. Occupation: Miner
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 32 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 1200 gp.
Naal Fasharash, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 4'7" and is a bit bulky. He is very muscular particularly in the legs. He typically wears brown cloth garments or leather armor. He wears his hair in dreadlocks. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a small toy that he constantly fidgets with.
History: Sold as a small child to a brothel owner, Naal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Addict. Bonds: Attractive, Mentor. Occupation: Bounty Hunter
Voice: Gruff and masculine
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 7)
Armor Class 11
Hit Points 14 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Terran, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 80000 cp. Rhodochrosite (8 gp). Moss agate (8 gp).
Rael Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'4". He wears many layers of old clothing at all times, and his gloved hand is found clutching a axe. His hair is greying and his face has many wrinkles. He wears an eyepatch.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a pair of adventurers, Rael grew up listening to his father's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rael grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rael. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Elven artifacts is his passion.
Flaws: Ugly, Depressed, Fearful. Bonds: Poor, Adventurer, Criminal record. Occupation: Navigator
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 16 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 6000 sp. Jet (120 gp). Brown-green garnet (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Erevan Netyoive, Male Elf [Permalink]
Personal [hide]
Description: An older man who prefers to wear flannel, he is not a threatening figure. His feathered hat is riddled with cuts and holes. He has gleaming, smiling violet eyes.
Personality: He likes to make people angry or surprised. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born at the edge of vast forest. When Erevan reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature, Military. Occupation: Herbalist
Voice: Whispers
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 9)
Armor Class 10
Hit Points 20 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Orc, Undercommon
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 1400 gp. Black star sapphire (500 gp). Eye agate (7 gp). Carnelian (40 gp). Moss agate (7 gp). Golden yellow topaz (1100 gp). Zircon (40 gp).
Quarion Floshem, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses like a well dressed Mason does. His golden hair is knotted and matted. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Quarion was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. A gifted student he started as a Interpreter, but he got bored and became a Mason. He now owns his own business.
Motivation: He has passion for adventuring and risk; and further expansion of business
Flaws: Depressed. Bonds: Job, Attractive, Adventurer, Poor. Occupation: Mason
Voice: Russian accent
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 56 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 3000 gp. Violet garnet (400 gp). Brown-green garnet (80 gp). Chrysoprase (20 gp). Azurite (13 gp). Alexandrite (400 gp). Deep blue spinel (400 gp). Eye agate (13 gp). Red garnet (80 gp). Peridot (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!