Enialis Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He is typically in his Herbalist uniform. His skin is fair and his fingers are delicate and long. He has done his best to style his red hair to look like a famous performer. His face is scarred and worn.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born in the north his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. Being a Herbalist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and he is unsatisfied with his job
Flaws: Ugly, Terse. Bonds: Job, Criminal record, Poor. Occupation: Herbalist
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 700 gp. 1 Minor magic item.
Vanuath Teinithra, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he tends to wear a large white jacket, and is pretty ugly. He is bald on top and has large golden tufts of hair around his ears. He tend to wears goggles to shield his eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a criminal king-pin and mafia family A gifted student he started as a Barber, but he got bored and became a Actor. He used his abilities to trick people and travel the world for free.
Motivation: To unite with his sister; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Disease. Bonds: Adventurer, Criminal record, Job, Family. Occupation: Actor
Voice: Dutch accent
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 400 gp. Violet garnet (700 gp). 1 Minor magic item.
Efferil Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a brown vest and prefers blue and black shirts. His boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. He has a small bristly mustache and wavy blonde hair. His eyes are blue and beady.
Personality: Efferil wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Armorer arts, while his mother instructed him in etiquette, music and courtly manner. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After months of barely getting by, Efferil managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He is a bit of a kleptomaniac.
Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Armorer
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 9)
Armor Class 14
Hit Points 58 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Auran, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 1700 gp.
Korfel Nailo, Male Elf [Permalink]
Personal [hide]
Description: This man sports grey clothing, slightly heavier than average wear. He is muscular with a powerful set of arms. His tied-back hair is white. His brown eyes peer out from beneath his small grey hat.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: His parents moved while he was still in utero so he is the first generation to be born here. He went to a religious school and was inspired by the priests there in charitable deeds. He has never given up on his painting dream.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Artistic. Flaws: Shy. Bonds: Family, Immigrant, Religious. Occupation: Cook
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 32 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Gnome
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Suhnae Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His head has been shaved. His violet eyes are passionate and lively.
Personality: Suhnae is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He pushes his goals aggressively. He is also a coward if confronted.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, Suhnae has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is wracked by social anxiety; and money/treasure
Ideals: Extrovert. Flaws: Ugly, Fearful, Disease. Bonds: Rich. Occupation: Sculptor
Voice: Timid voice
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 13)
Armor Class 11
Hit Points 43 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 900 pp. Old masterpiece painting (900 gp). Gold and topaz bottle stopper cork (1400 gp). Solid gold idol (800 gp). Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (1400 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Fire opal pendant on a fine gold chain (900 gp). Silver comb with moonstones (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
