Mindartis Aloro, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in earthy colors with a black and tan handkerchief worn on his left side. His hair is long and blonde with streaks of auburn, and is pulled back with small black clips. His beard is auburn, braided, and well cared for. He has brown eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the south to a Glassblower, Mindartis learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Sabotage a competitor; and he is a bit of a kleptomaniac
Ideals: Impeccable. Bonds: Adventurer, Job, Nature, Criminal record. Occupation: Glassblower
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 36 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: Sard (50 gp). Zircon (50 gp). Black pearl (300 gp).
Enialis Aloro, Male Elf [Permalink]
Personal [hide]
Description: This man wears tattered old clothes. He is muscular with a powerful set of arms. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes peer out from beneath his Stetson grey hat.
Personality: Eccentric and domineering, Enialis will drive conversation. He is obsessed with his god.
History: Born to a pair of adventurers, Enialis grew up listening to his mother's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's looking for his big break
Ideals: Extrovert. Flaws: Ugly. Bonds: Religious, Adventurer, Criminal record. Occupation: Knight
Voice: Pirate accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 10 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 9 (-1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 700 gp. Aquamarine (500 gp). 1 Masterwork Heavy wooden shield. 1 Half-Plate.
Heian Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears tight fighting clothing, which leaves very little to the imagination and is in decent physical shape. His red hair is kept up in a ponytail inside a Stetson hat. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Heian speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His parents moved while he was still in utero so he is the first generation to be born here. Heian was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Painter. By chance he met his brother recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and to unite with his brother
Ideals: Fighting, Impeccable. Flaws: Addict. Bonds: Family, Immigrant. Occupation: Painter
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 16)
Armor Class 12
Hit Points 34 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 16 (+3) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Terran, Orc, Infernal
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 8000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Cloth of gold vestments (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A small bag of saffron. (70 gp). 1 Medium magic item.
Erevan Horineth, Male Elf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Architect. He carries with him a set of sais, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has a long brown beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.
History: The child of northern immigrants he idolized his mother. He has had some formal dancing training, and achieved minor success. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence, Artistic. Flaws: Insane, Secretive. Bonds: Immigrant. Occupation: Architect
Voice: Spits words with contempt
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Erdan Cithreth, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a Painter first and foremost. He believes firmly that knowledge should be universal. He does not believe in violence as a means to an end. He is a dedicated Painter but believes his peers are too gung-ho.
History: He is a Deep Scion in disguise. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Painter job and began his own company from there.
Motivation: Further expansion of business; and he's looking for his big break
Ideals: Pacifist. Flaws: Fearful. Bonds: Poor, Job, Adventurer. Occupation: Painter
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 32 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 18 (+4) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Terran, Infernal, Goblin
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 3000 gp.
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