Peren Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fancy violet suit. His long blonde hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He plays an instrument quite well.
History: Peren hails from a village terrorized by goblins. His first spouse was a Glassblower, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Enemies, Family. Occupation: Servant
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 31 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Terran
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 40 pp.
Aramil Fasharash, Male Elf [Permalink]
Personal [hide]
Description: An older man who wears a yellow armored body suit, with a simple grey line shooting up and back down, he is not a threatening figure. He wears his black hair up in a very large beehive style do. His green eyes peer out from beneath his Stetson yellow hat.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a font of random trivia from the lore and stories he has discovered
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Aramil was born on a far southern mountains where he grew up under the tutelage of his father, an expert Carpenter. He left for the south, certain he would find work there.
Motivation: To share knowledge with the world; and to unite with his sister
Ideals: Logical, Artistic. Bonds: Attractive, Immigrant. Occupation: Carpenter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 19)
Armor Class 14
Hit Points 27 (19d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 9 (-1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +7 / 5d8+1, Ranged +10 / 5d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 |
Possessions: 600 pp. Silver comb with moonstones (200 gp). Silver comb with moonstones (200 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Old masterpiece painting (700 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). 1 Medium magic item.
Thervan Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a custom-built plate barding that's adorned with brown lining and desert motifs. His hair is silver and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also has developed a complete distrust of the Mason profession.
History: Born to a pair of adventurers, Thervan grew up listening to his father's many stories. Like his father and his brother before him, after school he went straight into learning to become a Mayor. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.
Motivation: He feels that his past leaves him morally obligated to help; and expand his business
Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Adventurer, Criminal record. Occupation: Mayor
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 11 (+0) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 1 Minor magic item.
Naal Iranapha, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are amber and catlike.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He enjoys reading and quiet.
History: He was raised in a white middle class family as the only child. In his 13th year, his parents were killed by a dire rats raid, leaving Naal alone in the world. After a stint in an orphanage, he was adopted. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and a deep hatred of dire rats
Ideals: Logical. Flaws: Mundane. Bonds: Guardian, Enemies. Occupation: Weaver
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 14 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Uthemar Mystralath, Male Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple blue robe with black stripes complete with hood. His hair is silver and curly. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Energy wise he seems alert and responsive.
History: A powerful necromancer made him what he is. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down.
Ideals: Passionate, Professionalism. Flaws: Ugly. Bonds: Mentor, Poor. Occupation: Hunter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 11)
Armor Class 13
Hit Points 25 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Giant, Draconic
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 400 gp. Star rose quartz (40 gp). Hematite (6 gp). White opal (900 gp). Red garnet (100 gp). Zircon (40 gp). Moss agate (6 gp). Azurite (6 gp). Deep green spinel (100 gp). Smoky quartz (40 gp). Jade (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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