Tharivol Eathalena, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tight fitting clothing which further accentuates his frame. His black hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tharivol grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tharivol. He was granted divine powers by his dying sister.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Religious, Criminal record. Occupation: Sailor
Voice: Spits and sputters
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 11)
Armor Class 11
Hit Points 48 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Aquan, Ignan, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 10000 sp. A small bag of saffron. (30 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp).
Mindartis Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears baggy black pantaloons and a brown scarf. He is an epitome of beauty. His hair is golden and curly. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born to a pair of adventurers, Mindartis grew up listening to his father's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A rival would like him out of the picture; and meet up once more with his childhood friend
Ideals: Joker. Flaws: Insane. Bonds: Attractive, Criminal record, Adventurer. Occupation: Miller
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 19 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 8 (-1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Terran
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 1500 gp. Large well-done wool tapestry (300 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Large well-done wool tapestry (300 gp). Jeweled electrum ring (2000 gp).
Varis Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has wavy black hair. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He has always had a great fascination with Elven culture. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Varis lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Detective father left him crippled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Flaws: Racist, Disease. Bonds: Rich, Adventurer, Family. Occupation: Shoemaker
Voice: Can't modulate volume
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (900 gp).
Eiravel Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'3" and wears a robe, a symbol of the four houses of cards around his neck, and a whip on his belt. He has done his best to style his golden hair to look like a famous performer. He is very pretty but has cold, dead eyes.
Personality: A deeply religious man he believes everything happens for a reason. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and money/treasure
Ideals: Fighting, Entrepeneur. Bonds: Attractive, Religious, Rich. Occupation: Painter
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 10 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Auran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 1000 sp. 1 Minor magic item.
Aust Aloro, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely grey suit with black socks and a vest with buckled shoes. His hair is brown and curly. His blue eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He got into the Baker business at a young age. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: To be a Performer again; and further expansion of business
Flaws: Shy. Bonds: Immigrant, Adventurer, Job, Rich. Occupation: Baker
Voice: Slurs words
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 7)
Armor Class 11
Hit Points 35 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 500 gp. Jasper (70 gp). Deep blue spinel (600 gp). Aquamarine (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
