Naal Horineth, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a long red beard, and similarly colored long hair. His face is scarred and worn.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the south to a Mercenary, Naal learned a great deal about his mother's area of expertise. He worked as a nervous Mercenary and found it very stressful. He now owns his own business.
Motivation: He is greedy.
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Adventurer, Job. Occupation: Mercenary
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 27 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. Rhodochrosite (9 gp). Brown-green garnet (90 gp).
Naeris Aloro, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses like a well dressed Servant does. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are likewise brown.
Personality: He acts crazy and hedonistic. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of a Map Maker, who enjoyed hunting, Naeris was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Naeris took refuge in the ruined castle and found the beat up flail and armor he uses now. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Expand his business.
Flaws: Hedonist, Secretive, Depressed. Bonds: Job, Nature. Occupation: Servant
Voice: Hollow voice
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 14 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aust Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears just a black suit. His red hair is thinning but still full. His eyes are violet.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother
Flaws: Antagonistic, Disease, Insomniac. Bonds: Family, Mentor. Occupation: Glassblower
Voice: Switch between two voices
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 37 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Terran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Caeldrim Iathrana, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears dark leathers with embroidery. His brown hair is cut short with large spiked bangs in the front. His violet eyes dart from person to person.
Personality: He has always had a great fascination with Elven culture. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC.
Flaws: Racist, Antagonistic, Disease. Bonds: Mentor. Occupation: Junk Dealer
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 7)
Armor Class 10
Hit Points 30 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: Malachite (12 gp). Star ruby (400 gp). Obsidian (12 gp).
Himo Hanali, Male Elf [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, and carries scythes. His golden hair and beard is wavy and long. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He speaks before he thinks and is too direct. He also has developed a complete distrust of the Knight profession.
History: When he was but 6 years old his parents immigrated from the west. Himo was born on a far western plains where he grew up under the tutelage of his mother, an expert Junk Dealer. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and to prove his worth to the world
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Poor, Job, Immigrant. Occupation: Junk Dealer
Voice: American accent
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 7)
Armor Class 10
Hit Points 44 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 17
Languages Common, Elven, Infernal, Halfling
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 500 gp. Large well-done wool tapestry (600 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Gold and topaz bottle stopper cork (400 gp). Finely wrought small gold bracelet (70 gp).
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