Hadarai Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many blue ritualistic tattoos. He is wearing colorful clothing, dressed as a Weaver. He has styled his red hair well, parting it to the left. His otherwise smooth face is marked with small tiny scars.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with vampirism at a very young age, Hadarai has worked very hard to control his curse. He has built up a small fortune and can afford his own way.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist, Justice. Flaws: Antagonistic, Disease. Bonds: Rich, Criminal record. Occupation: Weaver
Voice: Booming voice
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 24 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Halfling
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 9000 sp.
Nutae Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of flails on his belt, each one with a ruby on the hilt. His red hair is lengthy and is close to two feet long. His green unseeing eyes seem to look past you.
Personality: He is mildly Elf supremacist, though he does not identify as such. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and elven compassion
Ideals: Fighting, Persistence. Flaws: Disease, Racist. Bonds: Attractive. Occupation: Barkeep
Voice: Uses sign language
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 8)
Armor Class 14
Hit Points 14 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 17
Languages Common, Elven, Terran
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 1100 gp. Tiger eye turquoise (10 gp). Tiger eye turquoise (10 gp). Blue quartz (10 gp). Smoky quartz (20 gp). Amber (110 gp). Iolite (20 gp).
Ivellios Horineth, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has shaved his head bald. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a massive crush on the younger sibling of the Glassblower who has hired him part-time. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born blind and as such lacked many opportunities for work. When Ivellios reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Cook. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants to get laid; and he has a crush on the local cook
Ideals: Entrepeneur. Flaws: Shy, Disease. Bonds: Has a crush, Military. Occupation: Glassblower
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 20 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quarion Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This man wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He has silver hair. He has gleaming, smiling amber eyes.
Personality: He is happy with his job as a Slave Trader. He turns his eye from what people do, preferring to live and let live. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Sold as a small child to a brothel owner, Quarion was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. He has built up a small fortune and can afford his own way.
Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult.
Flaws: Forgetful. Bonds: Rich, Job, Mentor, Religious. Occupation: Slave Trader
Voice: German accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Goblin
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 3000 sp. 1 Minor magic item.
Adran Goltorah, Male Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears white painted combat armor at almost all times. His hair, while still mostly golden, has prominent grey streaks. His fierce violet eyes like to dwell on things.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to make almost anything out of random pieces of junk.
History: Born to a Architect, his father struggled to pay the bills. In his 12th year, his parents were killed by a goblins raid, leaving Adran alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Gifted. Flaws: Selfish. Bonds: Poor, Enemies. Occupation: Dilettante
Voice: Irish accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 50 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 8 (-1) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Druidic
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 1300 gp.
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