Aramil Goltorah, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a blue suit, brown shirt, and blue tie. His blonde hair is thinning but still full. His fierce hazel eyes like to dwell on things.
Personality: While he acts the brute, he is far gentler than he would appear. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of a Slave Trader, who enjoyed hunting, Aramil was taken on many hunting expeditions. As a young adult he joined a group advocating for an improvement in Elven conditions. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and a strong sense of loyalty to elven people
Ideals: Fighting. Flaws: Racist. Bonds: Immigrant, Adventurer, Nature. Occupation: Mason
Voice: Old thin voice
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 15 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 700 gp.
Varis Lathalas, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is lengthy. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born to a pair of adventurers, Varis grew up listening to his father's many stories. He struck it rich when he found rare goods in large quantities. He has gone from town to town working and never settling down anywhere, but has fallen for a local Doctor. He hasn't told them the truth, but wants to settle down with them.
Motivation: Someone believes him a fraud; and he's attracted to the pc
Ideals: Passionate. Bonds: Rich, Adventurer, Has a crush, Enemies. Occupation: Junk Dealer
Voice: Australian accent
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 7)
Armor Class 14
Hit Points 16 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 9 (-1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +7 / 2d8+4, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: Rose (60 gp). 1 Minor magic item. 1 Minor magic item.
Naill Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tight fitting tan shirt and pants. His hair, while still mostly white, has prominent grey streaks. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He will rave to anyone who will listen. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.
Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and to be a spy again
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Rich, Job. Occupation: Junk Dealer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 13)
Armor Class 14
Hit Points 63 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 2000 gp. Lapis lazuli (16 gp). Jasper (40 gp). Red garnet (80 gp). Chrysoprase (40 gp). Star ruby (1500 gp). Lapis lazuli (16 gp). Alexandrite (1100 gp). Tiger eye turquoise (16 gp). Brown-green garnet (80 gp). Deep blue spinel (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Enialis Aloro, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'9" has a big stupid grin on his face most of the time. He is wearing the road beaten gear of a warrior. His long black hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He can speak with the recently deceased. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the east to a Marshal, Enialis learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: He is wracked by social anxiety; and expand his business
Ideals: Fighting, Gifted, Optimist. Flaws: Fearful. Bonds: Job, Rich. Occupation: Marshal
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 12)
Armor Class 15
Hit Points 40 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 11 (+0) | 18 (+4) | 19 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Goblin, Terran, Giant, Aquan
Attacks Melee +6 / 3d10+2, Ranged +9 / 3d10+5, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 400 pp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). Brass mug with jade inlays (200 gp). Sapphire pendant on gold chain (1100 gp). Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (1800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Efferil Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a slight overbite and is overall scrawny. His auburn hair is long and unkept. His eyes are hazel.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Further he is a bit of a stoner and is frequently out of it.
History: Efferil lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Find a way to reverse the transformation of his brother.
Flaws: Ugly, Antagonistic, Addict. Bonds: Rich, Family. Occupation: Locksmith
Voice: Spits and sputters
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 25 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 110000 cp. Coral (60 gp). Aquamarine (600 gp). Alexandrite (600 gp). White opal (1600 gp). Chrysoprase (80 gp). Freshwater pearl (16 gp).
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