Rael Cithreth, Male Elf [Permalink]
Personal [hide]
Description: 5'4" and muscular, this southern man wears a grey collared shirt and white pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He wears a feathered hat to cover his moderate length silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also is a firm believer in the manly ideal.
History: He comes from a rich southern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic, Disciplined. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Barrister
Voice: German accent
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 9 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 1000 gp.
Lamlis Iranapha, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears just a grey suit. His hair is long and red with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His eyes are a pleasant blue.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He pushes his goals aggressively. He is also a coward if confronted.
History: Gifted from a young age, Lamlis studied abroad. He helped his father out around the business and became quite the natural. He tends to his Bather job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Job. Occupation: Bather
Voice: American accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 7)
Armor Class 10
Hit Points 19 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 20000 cp. An abacus with copper, silver and gold markers (70 gp). Golden circlet with four aquamarines (2000 gp). Brass mug with jade inlays (400 gp). A miniature golden chest with tiny emeralds lining the top (70 gp).
Naeris Lathalas, Male Elf [Permalink]
Personal [hide]
Description: This man wears a brown cloak and cross-gartered blue stockings, and sports empty pouches on his belt. His Stetson hat is riddled with cuts and holes. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: Naeris speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Naeris hails from a village terrorized by drow. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Naeris took refuge in the old dungeon and found the beat up bow and armor he uses now. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture
Ideals: Impeccable. Flaws: Ugly. Bonds: Criminal record, Enemies, Nature. Occupation: Marshal
Voice: Squeaky
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 29 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Druidic, Sylvan, Giant
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Caeldrim Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is well dressed, constantly wearing a grey suit, violet shirt, and red tie. His hair is golden and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Caeldrim was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has built up a small fortune and can afford his own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise his children well
Ideals: Entrepeneur, Fighting. Flaws: Shy. Bonds: Family, Rich. Occupation: Armorer
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 14)
Armor Class 14
Hit Points 48 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Gnoll
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 2000 gp. Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Golden circlet with four aquamarines (2000 gp).
Nim Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a yellow deerstalker hat and yellow clothes. His white hair is lengthy. His violet eyes lackadaisically let the world flow into them.
Personality: He has always had a great fascination with Elven culture. He is obsessed with finding treasure.
History: The child of a Adventurer, who enjoyed hunting, Nim was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and he is terrified, and will act out of fear
Flaws: Racist, Fearful. Bonds: Adventurer, Nature, Family. Occupation: Locksmith
Voice: Posh accent
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 26 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 1000 gp. Moonstone (60 gp). Jade (70 gp). Rose (60 gp). Tourmaline (70 gp). Bloodstone (60 gp). Golden yellow topaz (200 gp). Citrine (60 gp).
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