Fivin Hanali, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and is generally well dressed albeit a few years behind the times. His golden hair is cut short. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His tongue was cut out and he uses sign language. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of a Carpenter, who enjoyed hunting, Fivin was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Fivin took refuge in the ruined castle and found the beat up scythe and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Adventurer, Nature. Occupation: Weaver
Voice: Slurs words
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 400 gp.
Arannis Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a fancy pastel suit. He sports a long chestnut beard, and similarly colored long hair. He has a dull look in his amber eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. Arannis is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to a criminal king-pin and mafia family His childhood dream was to be a Bookbinder, but he was a colossal failure. He has since lost track of the people in his past.
Motivation: To reunite with his absent father.
Ideals: Optimist. Bonds: Attractive, Family, Criminal record, Job. Occupation: Masseuse
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 25 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Orc, Gnome
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1100 gp.
Naill Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a blue tunic with violet highlights, and long blue pants that bunch up around his shoes. His golden hair is singed and shortened. His fierce gray eyes like to dwell on things.
Personality: Naill is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is afraid of women and trembles around them
History: Born to a pair of adventurers, Naill grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable
Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Adventurer, Criminal record. Occupation: Engraver
Voice: Stutters
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 14)
Armor Class 12
Hit Points 51 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 |
Possessions: 1000 gp. Blue quartz (16 gp). Black pearl (300 gp). Brown-green garnet (130 gp). Aquamarine (300 gp). Zircon (60 gp). Alexandrite (300 gp). Malachite (16 gp). Pink pearl (130 gp). Eye agate (16 gp). Carnelian (60 gp). Malachite (16 gp). Azurite (16 gp). Black pearl (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mindartis Floshem, Male Elf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His auburn hair is slicked back into a classic pompadour. He wears large thick round spectacles.
Personality: He is irascible and easily irritated. He is a font of random trivia from the lore and stories he has discovered
History: Mindartis hails from a village terrorized by drow. Mindartis abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: To be a Knight again; and someone believes him a fraud
Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Enemies, Adventurer, Job. Occupation: Navigator
Voice: Soft and mumbly
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 27 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 1900 gp. Sapphire pendant on gold chain (900 gp). Solid gold idol (500 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Large well-done wool tapestry (100 gp).
Naal Hanali, Male Elf [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. His skin is fair and his fingers are delicate and long. With a patchy silver beard and wild silver hair. His eyes are a pleasant violet.
Personality: He is irascible and easily irritated. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. After a long history of fighting, Naal and his spouse have recently divorced.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Flaws: Antagonistic, Fearful, Disease, Depressed. Bonds: Family. Occupation: Bricklayer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 14 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 8 (-1) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 |
Possessions: 1000 gp. Brass mug with jade inlays (200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item.
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