Vanuath Withrethin, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a grey and tan handkerchief worn on his right side. His hair is short and blonde. His eyes are likewise green.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also is a firm believer in the manly ideal.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He loathes his own lifestyle; and obtaining odd cultural elven artifacts is his passion
Ideals: Logical. Flaws: Impulsive, Depressed. Bonds: Adventurer, Nature. Occupation: Gardener
Voice: Speaks in third person
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 25 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Draconic, Halfling
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 11000 sp. 1 Minor magic item.
Nutae Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'0" and dresses in brown turtlenecks beneath a white coat with brown slacks. He keeps his long blonde hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a habit of throwing himself into exceedingly dangerous situations.
History: Sold as a small child to a necromancer, Nutae was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Nutae was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nutae decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and wants to raise his children well
Ideals: Passionate. Flaws: Impulsive. Bonds: Mentor, Criminal record, Family. Occupation: Apothecary
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 11)
Armor Class 10
Hit Points 40 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 16000 sp. Silver-plated steel longsword with jet jewel in hilt (100 gp).
Hadarai Galanodel, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is dressed in a clean red cloak covering his clean studded leather. He keeps his blonde hair in a flapper bob. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates Elves with a passion. As such he is filled with self loathing. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Fletcher they were divorced and he won custody of their son. He worked as a Barkeep, and he later adopted a second son.
Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his absent father
Ideals: Impeccable. Flaws: Racist. Bonds: Adventurer, Poor, Family. Occupation: Barkeep
Voice: Rolls R's
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 400 gp.
Traki Cithreth, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear tan tank tops with blue pants. He sports a long brown beard, and similarly colored long hair. His eyes, though not visible through his cowl, are gray.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Baker mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Retire the richest man in the south.
Ideals: Entrepeneur. Flaws: Shy, Disease, Insomniac. Occupation: Sage
Voice: Farmer accent
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 19 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Infernal
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 120000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thamior Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He stands about 5'3" and wears very tight pants and wife beaters, though occasionally he sports a red coat. His right hand appears badly burned and disfigured. He has a red handlebar mustache and slicked back red hair. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is able to make almost anything out of random pieces of junk.
History: Born to a pair of adventurers, Thamior grew up listening to his mother's many stories. His arcane abilities were realized during a raid on his village. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend.
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Shipwright
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 4 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 6 (-2) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 sp. Rock crystal (40 gp). Golden pearl (70 gp). Peridot (40 gp). Violet garnet (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!