Immeral Nailo, Male Elf [Permalink]
Personal [hide]
Description: He stands about 5'0" and is well dressed, constantly wearing a brown suit, violet shirt, and white tie. His right leg appears badly burned and disfigured. He wears his hair in dreadlocks. His hazel eyes peer out from beneath his small brown hat.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was raised by priests from a young age. Through the years after Immeral was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Immeral's father didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Flaws: Insomniac, Antagonistic. Bonds: Religious, Mentor. Occupation: Adventurer
Voice: French accent
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 20 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 1000 sp. White pearl (40 gp). Tourmaline (40 gp). Black pearl (900 gp). Golden yellow topaz (900 gp).
Aerdeth Meliamne, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and a wedding ring on his right hand. He has no hair. His eyes are violet and he is always smoking a pipe.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is skeptical of what others tell him and is slow to trust.
History: He was born several months after his mother was called into army service. When Aerdeth reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He wants revenge against goblins; and he wants nothing more than to rejoin the army
Flaws: Ugly, Shy. Bonds: In love, Enemies, Military. Occupation: Stylist
Voice: Gruff and masculine
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 31 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 5 |
Possessions: Just what you see.
Quarion Withrethin, Male Elf [Permalink]
Personal [hide]
Description: 4'11" and muscular, this southern man prefers to wear violet pants and tee shirts. His red hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.
Personality: He is calm most of the time but flees social interaction. He is obsessed with finding treasure.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was a mechanic, and taught him how to fix just about anything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to work out more often; and he desires power and/or immortality
Ideals: Athletic, Persistence. Flaws: Shy. Bonds: Adventurer, Religious. Occupation: Animal Trainer
Voice: Switch between two voices
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 15)
Armor Class 11
Hit Points 48 (15d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 |
Possessions: 8000 gp. Jeweled anklet (4000 gp). A roughly beaten golden orb (180 gp). Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). Solid gold idol (600 gp). 1 Medium magic item.
Theriatis Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a blue coat with black slacks. He carries with him a set of scythes on his belt, each one with a jet on the hilt. His blonde hair is heavily combed to the right. His eyes are amber.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. As long as the job gets done he does not care how it got done.
History: Born to a pair of adventurers, Theriatis grew up listening to his mother's many stories. He dropped out of school before completing his studies. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Fighting, Professionalism, Logical. Flaws: Greedy. Bonds: Adventurer. Occupation: Dilettante
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 11)
Armor Class 11
Hit Points 33 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Undercommon, Goblin
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 700 gp. Blue star sapphire (400 gp). Tiger eye turquoise (9 gp). Azurite (9 gp). Lapis lazuli (9 gp). Alexandrite (400 gp). Rock crystal (40 gp). White opal (400 gp). Coral (140 gp). Freshwater pearl (9 gp). Red spinel (140 gp).
Aramil Aloro, Male Elf [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft black waves gently in the breeze, and carries shields. His auburn hair is singed and shortened. He is baby faced.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a minor phobia of water and hates getting wet.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aramil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels threatened by others.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Stableman
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 29 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

