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NPC Generator

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Aramil Hanali, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is generally well dressed albeit a few years behind the times. His hair, while still mostly chestnut, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His father raised him in a mountain cabin. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Flaws: Depressed, Fearful. Bonds: Attractive, Adventurer, Nature. Occupation: Glassblower

Voice: High pitched and raspy

Attributes [hide]

Aramil Hanali, Male Elf Sorcerer 9
Medium (4'11") Elf, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 32 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)9 (-1) 19 (+4)16 (+3)
Skills Medicine +7
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 pp.


Social Check DCs


Fivin Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his black hair up. His eyes are likewise amber.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is skeptical of what others tell him and is slow to trust.

History: Born in the south to a Marshal, Fivin learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered south to less war torn lands. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and wants to open a new tavern

Ideals: Persistence. Flaws: Shy, PTSD. Bonds: Job. Occupation: Marshal

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Fivin Iranapha, Male Elf Sorcerer 9
Medium (4'9") Elf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 23 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 10 (+0)12 (+1) 14 (+2)14 (+2)
Skills Athletics +7, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 140 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Lathalas, Male Elf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is also unnaturally pale. His golden hair is knotted and matted. His eyes are a pleasant amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Born to a Dyer, his father struggled to pay the bills. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's repulsed by the pc

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record. Occupation: Shepherd

Voice: Uses sign language

Attributes [hide]

Aramil Lathalas, Male Elf Sorcerer 17
Medium (4'9") Elf, Chaotic Evil (CR 17)
Armor Class 13
Hit Points 93 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)13 (+1) 17 (+3)10 (+0)
Skills Stealth +9, Survival +9
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666

Possessions: 4000 gp. Red-brown spinel (80 gp). Malachite (11 gp). Emerald (700 gp). Carnelian (20 gp). Pink pearl (80 gp). Black pearl (1500 gp). Chrysoberyl (80 gp). Iolite (20 gp). Amethyst (80 gp). Tiger eye turquoise (11 gp). Blue quartz (11 gp). Freshwater pearl (11 gp). Alexandrite (1500 gp). Alexandrite (1500 gp). Hematite (11 gp). Amber (80 gp). Emerald (700 gp). Silver pearl (80 gp). Chalcedony (20 gp). Red-brown spinel (80 gp). Silver pearl (80 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Quarion Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a moderate pudge and is not very fit. He wears a small hat to cover his moderate length silver hair. His fierce violet eyes like to dwell on things.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses divination through singing.

History: Gifted from a young age, Quarion studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Quarion grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Quarion. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants revenge against dire rats

Ideals: Athletic, Gifted. Bonds: Criminal record, Adventurer, Enemies. Occupation: Actor

Voice: High pitched and raspy

Attributes [hide]

Quarion Iranapha, Male Elf Sorcerer 11
Medium (5'2") Elf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 64 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)14 (+2) 15 (+2)12 (+1)
Skills Arcana +6, Athletics +6
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 2600 gp. Silver comb with moonstones (1000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mindartis Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears pastel leather gloves, a pastel jacket, and tight pants. His hair is chestnut, silky, and of moderate length. His eyes are likewise gray. His teeth are white and perfect.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is an amazing painter.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by giants. Mindartis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He wants revenge against giants; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Optimist, Gifted. Bonds: Attractive, Religious, Enemies. Occupation: Barber

Voice: Soothing and warm

Attributes [hide]

Mindartis Casilltenirra, Male Elf Sorcerer 8
Medium (5'1") Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 28 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)12 (+1) 14 (+2)16 (+3)
Skills Acrobatics +6, History +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 400 gp. Chrysoprase (40 gp).


Social Check DCs

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