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NPC Generator

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Advanced [show]


Carrie Firahel, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'7" and is a bit bulky. He is very muscular particularly in the legs. He wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His chestnut hair is braided into rings. His amber eyes are slightly larger than normal.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is lazy and tries to find solutions quickly.

History: He served in the navy to pay for his family's outstanding loans. His mother was a mechanic, and taught him how to fix just about anything. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A deep hatred of gnolls; and he wants nothing more than to rejoin the army

Ideals: Persistence. Flaws: Lazy, Secretive. Bonds: Military, Enemies. Occupation: Server

Voice: Scratchy, weak

Attributes [hide]

Carrie Firahel, Male Elf Sorcerer 11
Medium (4'7") Elf, Lawful Evil (CR 11)
Armor Class 11
Hit Points 35 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)9 (-1) 13 (+1)11 (+0)
Skills Athletics +8, Deception +4
Senses Passive Perception 11
Languages Elven
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 150 pp. Tiger eye turquoise (11 gp). White opal (1300 gp). Smoky quartz (80 gp). Amber (70 gp). Aquamarine (900 gp). Chalcedony (80 gp). Violet garnet (900 gp).


Social Check DCs


Aramil Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: 4'10" and lanky with angular features, he is an attractive figure. He wears a black shirt with thin brown vertical stripes and tan pants. His black hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He invites people to come help in his community garden.

History: Aramil hails from a village terrorized by dire rats. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.

Motivation: Someone believes him a fraud.

Ideals: Persistence, Philantrophist. Flaws: Fearful. Bonds: Attractive, Enemies. Occupation: Dyer

Voice: Low and grunting

Attributes [hide]

Aramil Dalanthan, Male Elf Sorcerer 7
Medium (4'10") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)11 (+0) 12 (+1)12 (+1)
Skills Medicine +4, Performance +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 60 pp. Golden yellow topaz (1500 gp). Rhodochrosite (7 gp). Bloodstone (60 gp). Sard (60 gp).


Social Check DCs


Immeral Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and white robe with the hood down. He wears his hair in dreadlocks. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a pair of adventurers, Immeral grew up listening to his father's many stories. A few years later when the north was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels kind of lost in life; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Depressed. Bonds: Criminal record, Adventurer, Immigrant. Occupation: Barrister

Voice: Soft and melodious

Attributes [hide]

Immeral Ariessus, Male Elf Sorcerer 10
Medium (4'7") Elf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 37 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +5, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 1200 gp. Malachite (5 gp). Blue quartz (5 gp). Azurite (5 gp). Brown diamond (5000 gp). Amber (110 gp). Deep blue spinel (500 gp). Aquamarine (500 gp). Rose (40 gp).


Social Check DCs


Carrie Holimion, Male Elf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. He keeps his golden hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He believes the world needs to unite to get rid of dire rats once and for all.

History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He has built up a small fortune and can afford his own way.

Motivation: Marry his brother to traveling adventurers; and he wants revenge against dire rats

Ideals: Disciplined, Gifted. Bonds: Rich, Enemies, Family. Occupation: Brewer

Voice: Pronounces difficult words wrong

Attributes [hide]

Carrie Holimion, Male Elf Sorcerer 8
Medium (5'5") Elf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 36 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 20000 cp. Blue sapphire (1100 gp). Golden yellow topaz (400 gp). Rhodochrosite (4 gp). Freshwater pearl (4 gp).


Social Check DCs


Efferil Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This light-skinned male wears tight fitting clothing which further accentuates his frame. He is tall, broad shouldered and powerfully built. His blonde hair is knotted and matted. His brown eyes peer out from beneath his feathered blue hat.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a xeno-phobe, disliking non-Elves.

History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. He has recently gotten a pet goose that steals things from people.

Motivation: To share knowledge with the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker, Logical. Flaws: Racist. Bonds: Attractive, Nature, Criminal record. Occupation: Knight

Voice: Creaky witch voice

Attributes [hide]

Efferil Iranapha, Male Elf Sorcerer 15
Medium (5'3") Elf, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 42 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)9 (-1) 14 (+2)15 (+2)
Skills Animal Handling +7, Deception +7
Senses Passive Perception 12
Languages Elven
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 7000 gp. Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (1500 gp). Silver comb with moonstones (600 gp). Gold and topaz bottle stopper cork (1500 gp). 1 Medium magic item.


Social Check DCs

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