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NPC Generator

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Advanced [show]


Thervan Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and red handkerchief worn on his right side. His moppish chestnut hair is in a traditional bowl cut. His eyes are violet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with finding treasure.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He is terrified, and will act out of fear; and his religion dominates his actions

Ideals: Optimist. Flaws: Fearful. Bonds: Adventurer, Religious. Occupation: Servant

Voice: Smooth and feminine

Attributes [hide]

Thervan Teinithra, Male Elf Sorcerer 6
Medium (4'10") Elf, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 10 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 8 (-1)12 (+1) 11 (+0)14 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: Just what you see.


Social Check DCs


Aramil Firahel, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a green collared shirt and tan pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His hair is greying and his face has many wrinkles. He has gleaming, smiling green eyes.

Personality: Eccentric and domineering, Aramil will drive conversation. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Aramil took refuge in the old dungeon and found the beat up dagger and armor he uses now. He now mingles about in high society.

Motivation: Money/treasure; and wants to open a new tavern

Ideals: Extrovert. Bonds: Job, Nature, Rich. Occupation: Mercenary

Voice: Can't modulate volume

Attributes [hide]

Aramil Firahel, Male Elf Sorcerer 12
Medium (5'5") Elf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 40 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills History +6, Medicine +5
Senses Passive Perception 11
Languages Common, Elven, Aquan, Terran
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 200 pp.


Social Check DCs


Berrian Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is styled in orderly dreadlocks. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.

History: Berrian was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He inherited the family business which he has now maintained for 6 years.

Motivation: A need for knowledge about a nearby landmark; and to be a tanner again

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Job, Slave, Adventurer. Occupation: Knight

Voice: Pronounces difficult words wrong

Attributes [hide]

Berrian Tiltathana, Male Elf Sorcerer 7
Medium (5'3") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 16 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)16 (+3) 10 (+0)14 (+2)
Skills Athletics +5, Intimidation +5
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Auran, Halfling
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146664000

Possessions: 700 gp.


Social Check DCs


Vanuath Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is matted, messy, and big. His violet eyes have a joyful gleam in them most of the time.

Personality: A deeply religious man he believes everything happens for a reason. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is a Slaad in disguise. He has had some formal poetry training, and achieved minor success. He is searching for what he claims is his rightful reward.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Artistic. Flaws: Ugly. Bonds: Religious, Family, Adventurer. Occupation: Sculptor

Voice: Speaks through clenched teeth

Attributes [hide]

Vanuath Caphaxath, Male Elf Sorcerer 14
Medium (5'5") Elf, Neutral Evil (CR 14)
Armor Class 12
Hit Points 64 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Investigation +7, Medicine +6
Senses Passive Perception 11
Languages Common, Elven, Terran, Dwarven
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666

Possessions: 3000 gp. Old masterpiece painting (2300 gp). Fire opal pendant on a fine gold chain (2300 gp). An abacus with copper, silver and gold markers (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Large well-done wool tapestry (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Solid gold idol (900 gp). Brass mug with jade inlays (100 gp). Solid gold idol (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tharivol Amastacia, Male Elf [Permalink]

Personal [hide]

Description: 4'9" and lanky with angular features, he is an attractive figure. He prefers to wear violet pants and tee shirts. His white hair is drawn into a tight pony tail with a dagger scrunchie. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Flattery will make him almost putty in your hands.

History: Tharivol was born in the west. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their son. He worked as a Courier, and he later adopted a second son.

Motivation: His religion dominates his actions; and regain custody of his son

Ideals: Persistence. Flaws: Selfish. Bonds: Attractive, Family, Religious. Occupation: Courier

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tharivol Amastacia, Male Elf Sorcerer 6
Medium (4'9") Elf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)14 (+2) 14 (+2)10 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 400 gp. Chrysoprase (40 gp). Carnelian (40 gp). Rich purple corundum (800 gp).


Social Check DCs

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