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NPC Generator

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Advanced [show]


Aelar Floshem, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of strength around his neck, and a quarterstaff on his belt. He wears his brown hair up in a very large beehive style do. His eyes, though not visible through his cowl, are violet.

Personality: Aelar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Aelar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: When he was but 8 years old his parents immigrated from the east. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Aelar took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert. Bonds: Military, Immigrant, Nature. Occupation: Bricklayer

Voice: Posh accent

Attributes [hide]

Aelar Floshem, Male Elf Sorcerer 10
Medium (5'1") Elf, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 25 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 11 (+0)13 (+1) 14 (+2)10 (+0)
Skills Acrobatics +9, Sleight of Hand +9
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +5 / 3d6+1, Ranged +9 / 3d6+5, Grapple +9
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Ariessus, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He has shaved his head bald. His amber eyes are passionate and lively.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He never wears the same outfit twice, unless he absolutely has to.

History: He comes from a rich western family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Ideals: Artistic. Bonds: Attractive, Immigrant, Family, Rich. Occupation: Fortune-teller

Voice: Italian accent

Attributes [hide]

Arannis Ariessus, Male Elf Sorcerer 12
Medium (5'1") Elf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 24 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)13 (+1) 15 (+2)10 (+0)
Skills Deception +4
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: Tiger eye turquoise (10 gp). Red garnet (100 gp). Eye agate (10 gp). Pink pearl (100 gp).


Social Check DCs


Naal Raethran, Male Elf [Permalink]

Personal [hide]

Description: He is renowned for his bright blue suits and hats. His skin is fair and his fingers are delicate and long. He has a long auburn beard with little hanging trinkets. His fierce violet eyes like to dwell on things.

Personality: Confrontational and typically high on some drug or another. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Naal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Naal. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: He desires power and/or immortality.

Flaws: Addict. Bonds: Has a crush, Adventurer, Criminal record, Debt. Occupation: Miner

Voice: Spits and sputters

Attributes [hide]

Naal Raethran, Male Elf Sorcerer 8
Medium (4'7") Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)10 (+0) 8 (-1)16 (+3)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1400 gp.


Social Check DCs


Arannis Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a violet coat with white slacks, and carries sickles. He wears a broad hat to hide his balding. His eyes, though not visible through his cowl, are hazel.

Personality: Arannis wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised by priests from a young age. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions.

Ideals: Fighting, Disciplined. Bonds: Religious, Mentor, Immigrant. Occupation: Weaver

Voice: Soothing and warm

Attributes [hide]

Arannis Siannodel, Male Elf Sorcerer 6
Medium (5'2") Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)11 (+0) 11 (+0)17 (+3)
Skills Insight +3, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 60000 cp. 1 Minor magic item.


Social Check DCs


Traki Iranapha, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with violet lining and desert motifs. His black hair is lengthy. His fierce green eyes like to dwell on things.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a Body Guard, his father struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Traki grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Traki. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Impeccable. Flaws: Impulsive. Bonds: Poor, Criminal record. Occupation: Laborer

Voice: Slurs words

Attributes [hide]

Traki Iranapha, Male Elf Sorcerer 6
Medium (4'11") Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)15 (+2) 14 (+2)14 (+2)
Skills Investigation +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Aquan, Celestial
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 60000 cp. Brown-green garnet (100 gp).


Social Check DCs

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