Berrian Liadon, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his chestnut hair down. He tend to wears goggles to shield his eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a logical person and will generally grow upset if things defy logic and science.
History: Berrian was born in the east. At a young age he loved to build and create. He moved out west to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: Meet up once more with his childhood friend; and he has decided he is irredeemable
Ideals: Optimist, Logical, Persistence. Bonds: Rich, Criminal record, Adventurer. Occupation: Bowyer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 13)
Armor Class 13
Hit Points 20 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Sylvan
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 500 pp. Hematite (5 gp). Rhodochrosite (5 gp). Bloodstone (20 gp). Aquamarine (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aramil Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This man wears a black collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He is muscular with a powerful set of arms. His small hat is riddled with cuts and holes. He wears large thick round spectacles.
Personality: Stoic and calm, he prefers to meditate than take action. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a criminal king-pin and mafia family Aramil was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aramil decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He moves from town to town, unable to find a place to settle.
Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help
Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Criminal record, Immigrant. Occupation: Dyer
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 35 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 1900 gp. Bloodstone (20 gp).
Rolen Siannodel, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'10". He wears a green vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his green boots flare out at the collars. He has styled his red hair well, parting it to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a Carter first and foremost. He believes firmly that knowledge should be universal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. He has worked as a Carter like his father before him.
Motivation: To unite with his brother; and balancing his hectic life and new carter responsibilities is difficult
Ideals: Entrepeneur. Bonds: Job, Rich, Adventurer, Family. Occupation: Carter
Voice: Soothing and warm
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 27 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 8000 sp. Blue star sapphire (700 gp).
Aerdeth Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'11" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His left hand appears badly burned and disfigured. His long white hair reaches down to his waist. This violet eyed northerner is not easily forgotten.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He is a Lamia in disguise. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero.
Ideals: Entrepeneur, Gifted. Bonds: Attractive, Adventurer. Occupation: Mortician
Voice: Raspy
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 11)
Armor Class 10
Hit Points 29 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 1700 gp. Amethyst (40 gp). Blue star sapphire (1600 gp). Hematite (12 gp). Aquamarine (1500 gp). Aquamarine (1500 gp). Fire opal (1600 gp). Amber (40 gp). Chrysoprase (40 gp). White opal (1600 gp). Hematite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hadarai Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears professional attire. His moppish auburn hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a pair of adventurers, Hadarai grew up listening to his father's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk.
Ideals: Opinionated, Gifted. Flaws: PTSD. Bonds: Attractive, Adventurer. Occupation: Painter
Voice: French accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 18 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 18 (+4) | 8 (-1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Aquan, Sylvan
Attacks Melee +7 / 3d4+4, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 900 gp.
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Their contribution stands as a beacon of hope for all adventurers!
