Erdan Horineth, Male Elf [Permalink]
Personal [hide]
Description: He wears an entirely tan suit with green socks and a vest with buckled shoes. He is physically well-built. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is used to getting what he wants. In part because he is a meticulous planner.
History: The child of a Spice Merchant, who enjoyed hunting, Erdan was taken on many hunting expeditions. His family was turned out during the war. He and his family wandered south to less war torn lands. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep; and he feels that his past leaves him morally obligated to help
Ideals: Professionalism. Flaws: Insomniac, PTSD. Bonds: Attractive, Nature. Occupation: Body Guard
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 11)
Armor Class 12
Hit Points 22 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 8 (-1) | 18 (+4) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Giant, Halfling, Draconic
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 2600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dayereth Meliamne, Male Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'5" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his blonde hair in a pixie cut. His gray eyes peer out from beneath his top yellow hat.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Dayereth hails from a village terrorized by brigands. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He's also a talented Unemployed, but doesn't like to broadcast it.
Motivation: He is a bit of a kleptomaniac; and wants to raise his children well
Bonds: Rich, Enemies, Family, Criminal record, Job. Occupation: Locksmith
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 10)
Armor Class 13
Hit Points 20 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 9 (-1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Abyssal
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 1400 gp. Freshwater pearl (16 gp). Tiger eye turquoise (16 gp). Sardonyx (20 gp). Onyx (20 gp).
Thamior Aloro, Male Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dark leathers with embroidery. His brown hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is fixated on the number 22. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born blind and as such lacked many opportunities for work. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Thamior grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Thamior. He hasn't been sleeping well lately.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Entrepeneur. Flaws: Insomniac, Insane, Disease. Bonds: Criminal record. Occupation: Roofer
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 29 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 15 (+2) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Elven, Ignan, Halfling, Gnome, Goblin
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 7000 sp.
Aramil Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has amber eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a font of random trivia from the lore and stories he has discovered
History: Aramil lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has a rivalry with the Church that dominates his actions; and regain custody of his son
Ideals: Philantrophist, Logical, Entrepeneur. Bonds: Attractive, Family, Religious. Occupation: Stylist
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 38 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Celestial
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 700 pp. Smoky quartz (80 gp). Deep blue spinel (1500 gp). Deep blue spinel (1500 gp). Iolite (80 gp). Chalcedony (80 gp). Jet (60 gp). Red spinel (60 gp).
Lamlis Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He sports a flattop hair cut. His amber eyes have a joyful gleam in them most of the time.
Personality: He snorts whenever he laughs or is feeling confident. He always tries to repair and not replace. It was this mentality that drove him into the Miner business.
History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. He has set out to sabotage the competition.
Motivation: He feels kind of lost in life; and expand his business
Ideals: Fighting, Persistence. Flaws: Depressed. Bonds: Nature, Job. Occupation: Miner
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 19 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 10 (+0) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 |
Possessions: 50000 cp.
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