Uthemar Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a brown vest and prefers tan and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is knotted and matted. His fierce hazel eyes like to dwell on things.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a great chef.
History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Locksmith father left him crippled. He was granted martial powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Gifted, Fighting. Flaws: Ugly, Shy, Disease. Occupation: Bookbinder
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 8)
Armor Class 14
Hit Points 45 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1600 gp. 1 Minor magic item.
Caeldrim Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man likes to wear ponchos typically of a light red in addition to tight pants. His golden hair is styled in orderly dreadlocks. His gray eyes are slightly larger than normal.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted martial powers by his dying sister.
Motivation: Marry his sister to traveling adventurers; and regain custody of his daughter
Ideals: Impeccable, Gifted. Flaws: Shy. Bonds: Rich, Family. Occupation: Baker
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 13)
Armor Class 14
Hit Points 25 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 9 (-1) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 4000 gp. Embroidered and bejeweled glove (2000 gp). Silver ewer (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Gold cup set with emeralds (11000 gp). Jeweled gold crown (7000 gp). Carved bone or ivory statuette (100 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Embroidered and bejeweled glove (2000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp).
Nutae Amakiir, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown shirt with thin white vertical stripes and green pants. His brown hair is lengthy. His brown eyes dart from person to person to random spaces in the air.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is lazy, self-centered, vain, and jealous.
History: When he was but 5 years old his parents immigrated from the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Nutae's homeland. Nutae decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: He is content; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Mundane, Selfish. Bonds: Immigrant. Occupation: Ploughman
Voice: Sore throat, cough
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 17 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Celestial, Gnoll, Giant
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1600 gp. Moss agate (4 gp). Jasper (20 gp). Golden yellow topaz (1000 gp).
Halimath Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are brown.
Personality: He is overprotective of those who hire his services. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and meet up once more with his childhood friend
Flaws: Disease. Bonds: Adventurer, Guardian, Rich, Religious. Occupation: Sage
Voice: Timid voice
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 10 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 40000 cp.
Varis Floshem, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a brown coat over a violet low-cut shirt, and a wide-brimmed hat upon his head. His head has been shaved. His brown unseeing eyes seem to look past you.
Personality: A deeply religious man he believes everything happens for a reason. He has a minor phobia of water and hates getting wet.
History: Varis lived on a farm with his father, near the main road leading to a nearby town. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Ugly, Disease, Fearful. Bonds: Religious, Family. Occupation: Ruler
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 25 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 1200 gp. Silver chalice with lapis lazuli gems (50 gp). Embroidered and bejeweled glove (2000 gp). Old masterpiece painting (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
