Thamior Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is white, silky, and of moderate length. He has blue eyes.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He receives visions of the future at random moments
History: Born in the east to a Shipwright, Thamior learned a great deal about his mother's area of expertise. His parents enrolled him in a Sorcerer school at a young age so that he could practice his arcane talents. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Enemies, Job, Adventurer. Occupation: Shipwright
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 23 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 300 gp. Jeweled anklet (1000 gp).
Erdan Iranapha, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in a clean violet cloak covering his clean studded leather. His hair is chestnut and curly. His eyes, though not visible through his cowl, are amber.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a criminal king-pin and mafia family His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Antagonistic, Fearful. Bonds: Immigrant, Criminal record, Family. Occupation: Guard
Voice: Low range voice
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 27 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 5000 sp.
Ivellios Goltorah, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'11". He wears baggy white pantaloons and a blue scarf. He keeps his long white hair kept up in a rat tail. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born a particularly ugly child, much to the horror of his parents. His mother took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world.
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Banker
Voice: Voice breaks
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 60 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. Tiger eye turquoise (7 gp). Smoky quartz (50 gp). Brown-green garnet (130 gp). Red-brown spinel (130 gp). Freshwater pearl (7 gp). Alexandrite (500 gp). Jasper (50 gp). Lapis lazuli (7 gp). Silver pearl (130 gp). Hematite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rael Floshem, Male Elf [Permalink]
Personal [hide]
Description: This light-skinned male is wearing the road beaten gear of a warrior. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. His blue eyes are slightly larger than normal.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Rael took refuge in the old dungeon and found the beat up club and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: His spouse's relatives view him with great suspicion; and he wants revenge against goblins
Ideals: Fighting, Justice. Bonds: Enemies, Nature, Rich, Family. Occupation: Spy
Voice: Slow speaker
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 5 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 7 (-2) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Sylvan, Ignan
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 10000 cp. Brass mug with jade inlays (600 gp). Jeweled electrum ring (3000 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp).
Theren Firahel, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is fair and his fingers are delicate and long. His hair is black and curly. His face is scarred and worn.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Theren hails from a village terrorized by brigands. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Unemployed soon after.
Motivation: Wants to open a new tavern; and balancing his hectic life and new unemployed responsibilities is difficult
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Unemployed
Voice: Speaks in third person
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 12 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1 Minor magic item.
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