Suhnae Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a robe, a symbol of strength around his neck, and a sword on his belt. His blonde hair is cut jaggedly and amateurishly. His amber eyes peer out from beneath his Stetson brown hat.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Suhnae was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting, Athletic, Opinionated. Bonds: Poor, Adventurer. Occupation: Weaver
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 7)
Armor Class 15
Hit Points 12 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 8 (-1) | 14 (+2) | 19 (+4) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Elven, Undercommon, Giant
Attacks Melee +5 / 2d8+2, Ranged +8 / 2d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1200 gp.
Thamior Hanali, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. He wears his hair in dreadlocks. His eyes are likewise green.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. He has set out to sabotage the competition.
Motivation: Revenge; and to end his boredom
Flaws: Mundane. Bonds: Enemies, Religious, Criminal record, Job. Occupation: Masseuse
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 60 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Elven, Auran, Aquan
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 3000 gp. Smoky quartz (60 gp). Black opal (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ahvain Meliamne, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is renowned for his bright pastel suits and hats. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has a small toy that he constantly fidgets with.
History: Born in the west to a Merchant, Ahvain learned a great deal about his father's area of expertise. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's repulsed by the PC; and he has passion for adventuring and risk
Flaws: Antagonistic, Addict. Bonds: Poor, Attractive, Job, Adventurer. Occupation: Merchant
Voice: Speaks with a cold
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 15 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 30000 cp.
Naal Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: This light-skinned male is wearing colorful clothing, dressed as a Tanner. He is tall, broad shouldered and powerfully built. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.
Personality: Always inclined to offer people food he seems plenty friendly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Naal took refuge in the old dungeon and found the beat up whip and armor he uses now. After a long history of fighting, Naal and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes
Ideals: Philantrophist, Impeccable. Flaws: Antagonistic. Bonds: Mentor, Nature. Occupation: Tanner
Voice: German accent
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 8 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Druidic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 400 gp.
Mindartis Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 4'11". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and his gloved hand is found clutching a scythe. His silver hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He never swears and excessively uses polite adverbs when speaking. He feeds upon the attention of others.
History: He was born to a criminal king-pin and mafia family Mindartis abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He used his abilities to trick people and travel the world for free.
Motivation: He would like to get married and retire; and seeks redemption
Ideals: Optimist. Bonds: Attractive, Criminal record, Adventurer, Has a crush. Occupation: Gardener
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 11)
Armor Class 15
Hit Points 42 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Auran, Druidic
Attacks Melee +7 / 3d8+3, Ranged +9 / 3d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 60 pp. Eyepatch with mock eye of sapphire and moonstone (1600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
