Adran Floshem, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear green tank tops with white pants. His hair is cut close to his head. He is baby faced.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a very good compulsive liar and kleptomaniac.
History: He was born to a criminal king-pin and mafia family Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his sister's freedom.
Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his absent mother
Ideals: Impeccable. Bonds: Nature, Criminal record, Attractive, Family. Occupation: Fisher
Voice: Italian accent
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 11 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Gnome
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 10000 sp. Tourmaline (90 gp). Rose (70 gp). Silver pearl (90 gp).
Erdan Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He wears green painted combat armor at almost all times. He carries a battered shortspear and tarnished whip as well. His blonde hair is greasy and uncared for. His hazel eyes have a joyful gleam in them most of the time.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born a particularly ugly child, much to the horror of his parents. His first spouse was a Barkeep, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise his children well.
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Family. Occupation: Body Guard
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 56 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 100 pp. Alexandrite (300 gp). Violet garnet (300 gp). Lapis lazuli (8 gp). Freshwater pearl (8 gp). White pearl (50 gp). Aquamarine (300 gp). Brown diamond (8000 gp). Star ruby (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Beiro Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. He has moderate length black hair. His eyes are hazel and he is always smoking a pipe.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not believe in violence as a means to an end. He is a dedicated Blacksmith but believes his peers are too gung-ho.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beiro fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy.
Ideals: Fighting, Pacifist, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Blacksmith
Voice: Aggressive tone
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 9)
Armor Class 11
Hit Points 33 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 2000 sp. A roughly beaten golden orb (120 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Large well-done wool tapestry (500 gp). Silver comb with moonstones (700 gp). 1 Minor magic item.
Aerdeth Horineth, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears dark leathers with embroidery. His chestnut hair, when down, is lengthy. He has gleaming, smiling violet eyes.
Personality: Eccentric and domineering, Aerdeth will drive conversation. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: From birth he was tutored by a cruel and relentless mentor. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic, Extrovert. Flaws: Fearful. Bonds: Mentor, Adventurer. Occupation: Bounty Hunter
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 14)
Armor Class 13
Hit Points 47 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 5000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). An abacus with copper, silver and gold markers (130 gp). Brass mug with jade inlays (300 gp). Silver chalice with lapis lazuli gems (130 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp).
Caeldrim Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear blue pants and tee shirts. His blonde hair is braided into rings. His eyes are amber and beady.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Caeldrim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Sold as a small child to a necromancer, Caeldrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Mentor, Religious. Occupation: Healer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 9)
Armor Class 14
Hit Points 42 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Halfling, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 1900 gp.
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Their contribution stands as a beacon of hope for all adventurers!
