Aramil Teinithra, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. His white hair is still thick. He wears large thick round spectacles.
Personality: Eccentric and domineering, Aramil will drive conversation. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac; and he has money and likes to spend it
Ideals: Extrovert. Bonds: Enemies, Rich, Criminal record. Occupation: Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 20 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 1200 gp.
Thamior Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and grey handkerchief worn on his left side, and carries nunchakus. His brown hair is long and unkept. His fierce gray eyes like to dwell on things.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thamior fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions; and someone believes him a fraud
Ideals: Fighting, Impeccable, Opinionated. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Beggar
Voice: Booming voice
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 15 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1600 gp. Old masterpiece painting (800 gp). Sapphire pendant on gold chain (2400 gp). Gold dragon comb with red garnet eye (1400 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Caeldrim Selevarun, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His hair is chestnut and curly. He has gleaming, smiling green eyes.
Personality: He is irascible and easily irritated. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: The child of a Dyer, who enjoyed hunting, Caeldrim was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Caeldrim took refuge in the ruined castle and found the beat up whip and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To clean up the streets; and he wants to meet his childhood hero
Flaws: Antagonistic, Impulsive. Bonds: Nature, Adventurer, Guardian. Occupation: Roofer
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 14)
Armor Class 13
Hit Points 32 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Orc
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: Large well-done wool tapestry (200 gp). Jeweled electrum ring (7000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). 1 Medium magic item.
Suhnae Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He wears just a pastel suit. He has a moderate pudge and is not very fit. He wears his golden hair up in a very large beehive style do. He has a tattooed face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a font of random trivia from the lore and stories he has discovered
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal music training, and achieved minor success. Now he works as a music tutor during his time off.
Motivation: Wants to have a good time and be beloved; and to share knowledge with the world
Ideals: Impeccable, Logical, Artistic, Optimist. Flaws: Disease. Occupation: Dilettante
Voice: High pitched, excited
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 17 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eiravel Selevarun, Male Elf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is typically in his Tanner uniform. He has moderate length chestnut hair. His amber unseeing eyes seem to look past you.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He receives visions of the future at random moments
History: He comes from a rich southern family. Eiravel was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Eiravel decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now owns his own business.
Motivation: He has comitted a past crime that haunts him to this day; and wants to open a new tavern
Ideals: Gifted. Flaws: Disease. Bonds: Job, Rich, Criminal record. Occupation: Tanner
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 30 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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