Galinndan Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He wears a simple blue robe with pastel stripes complete with hood, and carries whips. He keeps his auburn hair in a flapper bob. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is skeptical of what others tell him and is slow to trust.
History: He was born in the east. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Apothecary
Voice: Stutters
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 6)
Armor Class 15
Hit Points 26 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 15 (+2) | 17 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Celestial, Infernal, Goblin
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Pink pearl (70 gp). Chrysoberyl (70 gp).
Quarion Selevarun, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is renowned for his bright green suits and hats. He keeps his red hair in a flapper bob. His amber eyes lackadaisically let the world flow into them.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He has dedicated himself to building a better village for his children.
Motivation: To be a Servant again; and to unite with his sister
Ideals: Passionate, Gifted. Bonds: Job, Adventurer, Family. Occupation: Dilettante
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 16)
Armor Class 12
Hit Points 59 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Sylvan
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: 6000 gp. Onyx (20 gp). Blue-white diamond (5000 gp). Carnelian (20 gp). Moonstone (20 gp). Emerald (1500 gp). Star rose quartz (20 gp). Malachite (12 gp). Eye agate (12 gp). Obsidian (12 gp). Deep blue spinel (1000 gp). White opal (1500 gp). Golden yellow topaz (1000 gp). Tiger eye turquoise (12 gp). Violet garnet (1000 gp). Carnelian (20 gp). Sard (20 gp). Coral (160 gp). Clear bright green emerald (5000 gp). Pink pearl (160 gp). 1 Medium magic item.
Naal Cithreth, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He prefers to wear grey clothing when he does not wear armor. His auburn hair is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: Naal is depressed about a lot of things. He tends to be a nihilist. He is lazy, self-centered, vain, and jealous.
History: Naal was born with his mother's beautiful face. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is terrified, and will act out of fear; and he loathes his own lifestyle
Ideals: Persistence. Flaws: Depressed, Selfish, PTSD, Fearful. Bonds: Attractive. Occupation: Marshal
Voice: American accent
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 6)
Armor Class 14
Hit Points 17 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 19 (+4) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +7 / 2d6+4, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 300 gp. Violet garnet (800 gp). 1 Minor magic item. 1 Minor magic item.
Aust Horineth, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears white leather gloves, a white jacket, and tight pants. He is an epitome of beauty. With a patchy blonde beard and wild blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the north, but his parents moved at a very young age to the south. Aust was born on a far northern mountains where he grew up under the tutelage of his father, an expert Spice Merchant. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Joker, Professionalism. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Spice Merchant
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 6)
Armor Class 14
Hit Points 14 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 50 pp. Chrysoberyl (80 gp). 1 Minor magic item.
Aelar Amakiir, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has moderate length silver hair. His thin eyebrows rest above his beady violet eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He can't help but pocket interesting objects he comes across
History: Sold as a small child to a necromancer, Aelar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has worked as a Assassin like his father before him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and further expansion of business
Flaws: Ugly. Bonds: Job, Criminal record, Mentor, Family. Occupation: Assassin
Voice: Speaks in third person
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 15 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 8 (-1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 20000 cp. Hematite (13 gp). Malachite (13 gp). Fire opal (1500 gp). Tourmaline (150 gp). 1 Minor magic item. 1 Minor magic item.
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