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Advanced [show]


Mindartis Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. His white hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He uses divination through singing.

History: He was born in a small desert village. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was granted druidic powers by his dying sister.

Motivation: Seeks redemption; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Nature, Criminal record. Occupation: Engraver

Voice: Can't modulate volume

Attributes [hide]

Mindartis Mellerelel, Male Elf Sorcerer 6
Medium (4'9") Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)11 (+0) 12 (+1)16 (+3)
Skills Acrobatics +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 1000 gp.


Social Check DCs


Hadarai Aloro, Male Elf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears black cloth garments or leather armor. His red hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He receives visions of the future at random moments

History: Hadarai was born in the north. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hadarai took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To get a good night's sleep; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Gifted, Persistence. Flaws: Ugly. Bonds: Nature. Occupation: Miller

Voice: Squeaky

Attributes [hide]

Hadarai Aloro, Male Elf Sorcerer 12
Medium (4'10") Elf, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 6 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 7 (-2)15 (+2) 10 (+0)11 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Druidic, Infernal
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666665

Possessions: 2000 gp. Sard (50 gp). Rock crystal (50 gp). Tiger eye turquoise (15 gp). Blue quartz (15 gp). White pearl (120 gp). Amethyst (120 gp). Freshwater pearl (15 gp). Azurite (15 gp). 1 Minor magic item.


Social Check DCs


Quarion Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He has a moderate pudge and is not very fit. His golden hair is long and unkept. He has green eyes and a tan hat with a black feather.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His father raised him in a mountain cabin. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Nature, Criminal record, Job. Occupation: Weaver

Voice: Speaks with a cold

Attributes [hide]

Quarion Dalanthan, Male Elf Sorcerer 13
Medium (4'8") Elf, Lawful Evil (CR 13)
Armor Class 10
Hit Points 24 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)16 (+3) 13 (+1)15 (+2)
Skills Insight +5, Medicine +5
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Halfling, Goblin
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666664

Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). An abacus with copper, silver and gold markers (180 gp). Gold dragon comb with red garnet eye (1100 gp). Sapphire pendant on gold chain (2000 gp).


Social Check DCs


Immeral Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He carries with him a set of bows on his belt, each one with a aquamarine on the hilt. His Stetson hat is riddled with cuts and holes. His eyes are blue and he is always smoking a pipe.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, Immeral grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels threatened by others; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Adventurer, Mentor, Criminal record. Occupation: Mason

Voice: Tuts and clicks tongue

Attributes [hide]

Immeral Sylvaranth, Male Elf Sorcerer 6
Medium (5'5") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 11 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)11 (+0) 15 (+2)10 (+0)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 5000 sp. Red spinel (120 gp).


Social Check DCs


Rael Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is heavily combed to the right. He is very pretty but has cold, dead eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Rael enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Healer business at a young age. His mother was a mechanic, and taught him how to fix just about anything. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Persistence. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Job. Occupation: Healer

Voice: Relaxed voice

Attributes [hide]

Rael Xistsrith, Male Elf Sorcerer 18
Medium (5'5") Elf, Lawful Evil (CR 18)
Armor Class 13
Hit Points 44 (18d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)10 (+0) 15 (+2)14 (+2)
Skills Persuasion +8, Sleight of Hand +9
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +8 / 5d6+2, Ranged +9 / 5d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146

Possessions: 700 pp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Solid gold idol (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). A delicate brass dragon egg (50 gp). Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Carved bone or ivory statuette (50 gp). Fire opal pendant on a fine gold chain (500 gp). Old masterpiece painting (500 gp). Sapphire pendant on gold chain (1300 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Jeweled electrum ring (2000 gp). Black velvet mask with numerous citrines (40 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Cloth of gold vestments (40 gp). Silver comb with moonstones (200 gp). Large well-done wool tapestry (200 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). 1 Major magic item.


Social Check DCs

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