Nim Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on his belt. His long auburn hair reaches down to his waist. His eyes are blue and he is always smoking a pipe.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a ruthless business man, a trait he acquired from his mother.
History: Born to a poor family in the city he treasured whatever gifts he got. Nim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Entrepeneur. Bonds: Adventurer, Attractive, Poor, Slave. Occupation: Jeweler
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 2 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 6 (-2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: Just what you see.
Arannis Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He is typically in his Shepherd uniform. He has a moderate pudge and is not very fit. He has wavy brown hair. His hazel eyes peer out from beneath his feathered blue hat.
Personality: He snorts whenever he laughs or is feeling confident. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Shepherd and found it very stressful. He inherited the family business which he has now maintained for 13 years.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Mundane. Bonds: Job, Family, Criminal record. Occupation: Shepherd
Voice: Speaks with a cold
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 37 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 500 gp. Lapis lazuli (15 gp). 1 Minor magic item.
Aramil Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'4". He dresses in pastel turtlenecks beneath a blue coat with black slacks, and his gloved hand is found clutching a sword. He wears his white hair down. His eyes are hazel and beady.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Aramil was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his sister's freedom.
Motivation: His spouse's relatives view him with great suspicion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Opinionated, Fighting. Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Adventurer
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 25 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 18000 sp.
Carrie Hanali, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his shortspear. His white hair, when down, is lengthy. He has violet eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Carrie never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He feels the way he acts is they only way to get by in the world; and to find somewhere to settle down
Ideals: Impeccable, Optimist. Flaws: Mundane. Bonds: Poor. Occupation: Fortune-teller
Voice: Breathy voice
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 27 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Orc, Draconic
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Coral (80 gp). Freshwater pearl (16 gp). Sard (80 gp). Amethyst (80 gp).
Theren Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'11" has a big stupid grin on his face most of the time. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft white waves gently in the breeze. He sports a flattop hair cut. His eyes are amber and beady.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Elves in the east were limited. He used his abilities to travel the world and help people.
Motivation: He is greedy; and money/treasure
Ideals: Philantrophist. Flaws: Ugly, Secretive. Bonds: Rich, Immigrant. Occupation: Navigator
Voice: Switch between two voices
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 10)
Armor Class 15
Hit Points 37 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Aquan
Attacks Melee +6 / 3d6+2, Ranged +9 / 3d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 1700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). An abacus with copper, silver and gold markers (180 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
