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NPC Generator

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Advanced [show]


Erdan Floshem, Male Elf [Permalink]

Personal [hide]

Description: He stands about 4'7" and wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His left leg appears badly burned and disfigured. His golden hair is singed and shortened. His eyes are likewise violet.

Personality: Prone to second guessing himself, he comes off as nervous. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Erdan was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants his loneliness to end; and many gnolls want him driven away

Flaws: Ugly, Shy, Insane. Bonds: Poor. Occupation: Courier

Voice: High pitched and raspy

Attributes [hide]

Erdan Floshem, Male Elf Sorcerer 6
Medium (4'7") Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)14 (+2) 17 (+3)9 (-1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Elven, Dwarven, Terran
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 20000 cp. An abacus with copper, silver and gold markers (60 gp). Embroidered and bejeweled glove (1000 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he is well dressed, constantly wearing a black suit, brown shirt, and grey tie, and is pretty ugly. His blonde hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He can't help but pocket interesting objects he comes across

History: Aramil was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage; and he is a bit of a kleptomaniac

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Criminal record, Family. Occupation: Dilettante

Voice: Russian accent

Attributes [hide]

Aramil Ilphelkiir, Male Elf Sorcerer 12
Medium (5'3") Elf, Lawful Evil (CR 12)
Armor Class 15
Hit Points 9 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 6 (-2)15 (+2) 19 (+4)11 (+0)
Skills Athletics +4, Insight +8
Senses Passive Perception 14
Languages Common, Elven, Terran, Druidic
Attacks Melee +4 / 3d10+0, Ranged +9 / 3d10+5, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666665

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rael Floshem, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His hair is auburn and very short. He has gleaming, smiling brown eyes.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He receives visions of the future at random moments

History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted divine powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Mason

Voice: Slurs words

Attributes [hide]

Rael Floshem, Male Elf Sorcerer 13
Medium (5'2") Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 58 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)12 (+1) 13 (+1)11 (+0)
Skills Athletics +7, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 100 pp. Chrysoberyl (60 gp). Jasper (70 gp). Violet garnet (300 gp). Banded agate (6 gp). Iolite (70 gp). Emerald (500 gp). Aquamarine (300 gp). Blue quartz (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aust Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: An older man who is wearing a tight black one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. His white hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the south, but his parents moved at a very young age to the west. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels kind of lost in life; and find a way to reverse the transformation of his sister

Ideals: Joker. Flaws: Depressed. Bonds: Adventurer, Immigrant, Family. Occupation: Miner

Voice: Hissing voice

Attributes [hide]

Aust Tiltathana, Male Elf Sorcerer 12
Medium (4'11") Elf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 28 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)14 (+2) 12 (+1)11 (+0)
Skills Nature +6, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Terran, Celestial
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 300 pp. Golden yellow topaz (1500 gp). Carnelian (50 gp). Tourmaline (90 gp). Tourmaline (90 gp). Tourmaline (90 gp). Obsidian (15 gp). Deep blue spinel (1500 gp). 1 Minor magic item.


Social Check DCs


Beiro Nailo, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He is well dressed, but even with his fine clothing he looks run-down. With bright red hair and a scraggly beard. His eyes are a pleasant hazel.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is obsessed with a lost civilization.

History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. Some 2 years later his spouse died after the birth of his son. Heartbroken, Beiro never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: His spouse's relatives view him with great suspicion; and he possesses a valuable artifact that the thieves guild wishes to steal

Bonds: Criminal record, Adventurer, Nature, In love, Family. Occupation: Bricklayer

Voice: Booming voice

Attributes [hide]

Beiro Nailo, Male Elf Sorcerer 7
Medium (5'2") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 15 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Draconic, Celestial
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 50 pp.


Social Check DCs

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