Uthemar Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He has wavy brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is witty, but his monotone delivery comes off as unnerving When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He is the product a well kept family trust fund and as such has never really known need. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Ideals: Joker. Flaws: Insane. Bonds: Attractive, Criminal record, Rich. Occupation: Animal Trainer
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 49 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
Nutae Amastacia, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His tied-back hair is brown. He wears large thick round spectacles.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with a lost civilization.
History: He was born in a small plains village. A few years later when the north was not economically sound they moved to his current location. He has never given up on his poetry dream.
Motivation: He is currently in port desperately looking for someone to get him out; and a need for knowledge about a nearby landmark
Ideals: Optimist, Artistic. Bonds: Immigrant, Adventurer, Nature, Slave. Occupation: Blacksmith
Voice: Whispers
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 46 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Elven, Abyssal, Goblin, Gnome
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 600 pp. Brass mug with jade inlays (600 gp). Old masterpiece painting (1300 gp). Cloth of gold vestments (80 gp). Brass mug with jade inlays (600 gp). Gold and topaz bottle stopper cork (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naill Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is fair and his fingers are delicate and long. His auburn hair, when down, is lengthy. He is very pretty but has cold, dead eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He receives visions of the future at random moments
History: Naill was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He dropped out of school before completing his studies. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To share knowledge with the world; and he's in love
Ideals: Gifted, Logical. Flaws: Secretive. Bonds: Poor, Attractive. Occupation: Seamstress
Voice: Low range voice
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 16)
Armor Class 12
Hit Points 95 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Gnome, Druidic
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 1000 gp. White pearl (110 gp). Pink pearl (110 gp). Hematite (15 gp). Deep blue spinel (700 gp). Obsidian (15 gp). Amber (110 gp). Hematite (15 gp). Obsidian (15 gp). Blue quartz (15 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Halimath Iranapha, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tattered old clothes. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is irascible and easily irritated. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Halimath grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Halimath. He used his abilities to trick people and travel the world for free.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich. Occupation: Gardener
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 20)
Armor Class 12
Hit Points 46 (20d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +6 / 5d10+0, Ranged +8 / 5d10+2, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 |
Possessions: 30000 gp. Bloodstone (50 gp). Deep green spinel (60 gp). Smoky quartz (50 gp). Deep blue spinel (200 gp). Amber (60 gp). Jade (60 gp). Iolite (50 gp). Golden yellow topaz (200 gp).
Mindartis Aloro, Male Elf [Permalink]
Personal [hide]
Description: This northern man wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His clothes are grease stained in places. He sports a long chestnut beard, and similarly colored long hair. His eyes, though not visible through his cowl, are hazel.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is an amazing painter.
History: Mindartis lived on a farm with his father, near the main road leading to a nearby town. A few years later when the south was not economically sound they moved to his current location. He has been saving his money to try and buy his sister's freedom.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Gifted. Flaws: Shy. Bonds: Poor, Immigrant, Family. Occupation: Sage
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 16 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Gnome
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
