Raer Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. He is portly but not overly obese. His brown hair is singed and shortened. His hazel eyes are passionate and lively.
Personality: This man loves singing and to teach people singing more than just about anything. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.
History: He was raised in a white middle class family as the only child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Ideals: Artistic, Persistence. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Knight
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 27 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: Sardonyx (80 gp). Rose (80 gp). Lapis lazuli (8 gp). Deep blue spinel (1000 gp).
Dayereth Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He wears a red shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He is bristling with hidden weapons, mostly shortbows and maces. He has dyed his greying silver hair a little too much giving a sharp silver color. His violet eyes are slightly larger than normal.
Personality: He never swears and excessively uses polite adverbs when speaking. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in the east. He dropped out of school before completing his studies. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help
Ideals: Optimist, Logical. Bonds: Criminal record, Rich, Immigrant. Occupation: Stableman
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 49 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
Immeral Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This man wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His golden hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Masseuse arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Nothing but the best is good enough for him; and he is not mentally stable, and does not behave rationally
Ideals: Impeccable. Flaws: Ugly, Insane, Shy. Bonds: Rich. Occupation: Masseuse
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 11 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 7 (-2) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Draconic, Ignan
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: Violet garnet (1400 gp). Amethyst (80 gp). Brown-green garnet (80 gp). Amethyst (80 gp). Freshwater pearl (15 gp). Eye agate (15 gp). Azurite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ivellios Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with blue pants. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes have a joyful gleam in them most of the time.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: The child of western immigrants he idolized his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Server. He tends to his Server job now, and dutifully fulfills any obligations he has.
Motivation: To protect his home; and he is unsatisfied with his job
Flaws: Terse, Shy. Bonds: Immigrant, Job, Guardian. Occupation: Server
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 11)
Armor Class 14
Hit Points 49 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 15 (+2) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Elven
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 50 pp. Freshwater pearl (14 gp). Bloodstone (70 gp). Tourmaline (110 gp). Coral (110 gp). Tiger eye turquoise (14 gp). Jet (110 gp). Carnelian (70 gp). Obsidian (14 gp).
Adran Mystralath, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, typically a more casual-formal manner. He has dyed his greying red hair a little too much giving a sharp red color. He has a tattooed face.
Personality: He is witty, but his monotone delivery comes off as unnerving He is harsh and unforgiving.
History: He was born in the south. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Adran took refuge in the ruined castle and found the beat up shield and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and to be a dilettante again
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Nature. Occupation: Actor
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 37 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!