Dreali Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long white hair reaches down to his waist. He wears crescent spectacles with a black brim.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His father raised him in a mountain cabin. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Fighting. Flaws: Mundane, Antagonistic. Bonds: Rich, Nature. Occupation: Carpenter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 19 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Auran, Giant
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Naal Iranapha, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, brown cloak. He wears a small hat to hide his balding. His eyes are likewise green. His teeth are white and perfect.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Naal hails from a village terrorized by goblins. Naal was born on a far southern plains where he grew up under the tutelage of his mother, an expert Glassblower. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Justice. Flaws: Insane. Bonds: Immigrant, Attractive, Criminal record, Enemies. Occupation: Glassblower
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 7)
Armor Class 11
Hit Points 12 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 8 (-1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Carrie Aloro, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'7". He is wearing colorful clothing, dressed as a Server. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue and beady.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to open a new tavern; and he wants to meet his childhood hero
Flaws: Ugly, Cynical, Addict. Bonds: Adventurer, Military, Job. Occupation: Server
Voice: Can't modulate volume
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 3000 sp.
Traki Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a blue and black robe with the hood down. He is bristling with hidden weapons, mostly greatswords and quarterstaffs. He has no hair. He has blue eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to a criminal king-pin and mafia family Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Marry his brother to traveling adventurers.
Flaws: Ugly, Depressed. Bonds: Criminal record, Religious, Family. Occupation: Butcher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 39 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 2300 gp. Jasper (20 gp). Peridot (20 gp). Fire opal (1600 gp). Jade (100 gp). Star ruby (1600 gp). Sardonyx (20 gp). Chalcedony (20 gp). Bloodstone (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Peren Othronus, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze. His long chestnut hair is drawn into a two foot long braid. His gray eyes are passionate and lively.
Personality: Calm and collected, he is a well trained Laborer. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He ran away from his former home and has been making his living as a Laborer for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Optimist. Flaws: PTSD. Bonds: Rich, Job, In love. Occupation: Laborer
Voice: Stutters
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 64 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 1900 gp. Black pearl (1300 gp). Blue quartz (4 gp). Banded agate (4 gp). Rock crystal (50 gp). Brown-green garnet (90 gp). Freshwater pearl (4 gp). Golden yellow topaz (1300 gp).
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Their contribution stands as a beacon of hope for all adventurers!