Nutae Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. His wide-brimmed hat is riddled with cuts and holes. His gray unseeing eyes seem to look past you.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He believes the world needs to unite to get rid of illithids once and for all.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Cursed with lycanthropy at a very young age, Nutae has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by illithids. Nutae was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and a deep hatred of illithids
Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Rich, Slave, Enemies. Occupation: Map Maker
Voice: Booming voice
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 1 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 7 (-2) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 500 gp.
Quarion Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His head has been shaved. His eyes are a pleasant green.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born several months after his father was called into army service. Quarion liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist. Flaws: Ugly, Shy. Bonds: Military, Nature. Occupation: Ploughman
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 23 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 600 gp. 1 Spyglass. 1 Spyglass. 1 Magnifying glass.
Soveliss Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. He has a slight overbite and is overall scrawny. His long blonde hair is drawn into a two foot long braid. His eyes are a pleasant amber.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with a lost civilization.
History: Soveliss was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: He's attracted to the PC; and he is currently in port desperately looking for someone to get him out
Flaws: Disease. Bonds: Job, Adventurer, Slave, Has a crush. Occupation: Mercenary
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 11)
Armor Class 11
Hit Points 16 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aramil Holimion, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears just a green suit. He sports a flattop hair cut. He wears an eyepatch.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the north to a Priest, Aramil learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Priest.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Nature, Job. Occupation: Priest
Voice: Whispers
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 12)
Armor Class 15
Hit Points 21 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 8 (-1) | 11 (+0) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +7 / 3d10+3, Ranged +9 / 3d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 2000 gp. A small bag of saffron. (40 gp). Golden circlet with four aquamarines (2000 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dreali Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and typically wears blue cloth garments or leather armor. His auburn hair is long and unkept. His brown eyes dart from person to person to random spaces in the air.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Dreali was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He became a Farmer soon after.
Motivation: He is unsatisfied with his job.
Ideals: Athletic. Flaws: Ugly. Bonds: Guardian, Criminal record, Job. Occupation: Farmer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 16)
Armor Class 13
Hit Points 25 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. Malachite (10 gp). Golden pearl (50 gp). Black pearl (1400 gp). Smoky quartz (30 gp). Black opal (500 gp). Star rose quartz (30 gp). Zircon (30 gp). Amber (50 gp). Smoky quartz (30 gp). Blue sapphire (500 gp). Iolite (30 gp). Rhodochrosite (10 gp). Alexandrite (1400 gp). Jade (50 gp). Jet (50 gp). Lapis lazuli (10 gp). Fire opal (500 gp). Chrysoberyl (50 gp). Zircon (30 gp). Carnelian (30 gp). Deep blue spinel (1400 gp). Hematite (10 gp). Chalcedony (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!