Raer Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a fancy grey suit. He has done his best to style his red hair to look like a famous performer. His brown eyes are passionate and lively.
Personality: He can speak with the recently deceased. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Raer took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is content; and he has decided he is irredeemable
Ideals: Athletic, Gifted. Flaws: Mundane. Bonds: Attractive, Criminal record, Nature. Occupation: Fisher
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 38 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Koeth Amastacia, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is bald on top and has large silver tufts of hair around his ears. He wears an eyepatch.
Personality: Calm and collected, he is a well trained Miner. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his father out around the business and became quite the natural. He has achieved small success as a Miner.
Motivation: He is greedy.
Flaws: Ugly. Bonds: Rich, Job, Enemies, Immigrant. Occupation: Miner
Voice: Strong lisp
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 30 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
Varis Meliamne, Male Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he dresses well, typically a more casual-formal manner. His hair is chestnut and curly. He has a tattooed face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Varis was born in the west. At a young age he loved to build and create. Varis was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Varis decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Body Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and a rival would like him out of the picture
Ideals: Gifted, Persistence. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Body Guard
Voice: Spits and sputters
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 59 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Halfling
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 1500 gp. Deep blue spinel (300 gp). Star ruby (700 gp). Emerald (700 gp). Black pearl (300 gp). Obsidian (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nim Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a sai on his belt. His golden hair is greasy and uncared for. His fierce blue eyes like to dwell on things.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Nim lived on a farm with his father, near the main road leading to a nearby town. In his 15th year, his parents were killed by a giants raid, leaving Nim alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Nim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: An old rival family wants him found.
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Mortician
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 26 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 4000 sp. 1 Minor magic item.
Efferil Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is fair and his fingers are delicate and long. His white hair is still thick. He tend to wears goggles to shield his eyes.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: The child of northern immigrants he idolized his father. Efferil was born on a far northern forest where he grew up under the tutelage of his father, an expert Mercenary. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He loathes his own lifestyle; and to reunite with his old friends
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Immigrant, Adventurer. Occupation: Mercenary
Voice: Soft and mumbly
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 21 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Ignan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item.
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