Uthemar Floshem, Male Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'10" and dresses like a well dressed Assassin does. His chestnut hair has been sun bleached extensively. His fierce violet eyes like to dwell on things.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is lazy and tries to find solutions quickly.
History: He comes from a rich northern family. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Sabotage a competitor; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Flaws: Lazy. Bonds: Job, Rich, Criminal record. Occupation: Assassin
Voice: Soft and mumbly
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 17)
Armor Class 16
Hit Points 46 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 22 (+6) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +7 / 5d4+1, Ranged +12 / 5d4+6, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 |
Possessions: 3000 gp. Violet garnet (1000 gp). Chalcedony (50 gp). Star ruby (600 gp). Citrine (50 gp). Carnelian (50 gp). Tiger eye turquoise (9 gp). Sardonyx (50 gp). Obsidian (9 gp). Zircon (50 gp). Deep blue spinel (1000 gp). Obsidian (9 gp). White opal (600 gp). Bloodstone (50 gp). Black star sapphire (600 gp). 1 Medium magic item.
Dreali Raethran, Male Elf [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His long black hair is drawn into a two foot long braid. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He exudes charisma. He is a tour de force of persuasion. He would rather hide behind his crafts than deal with other people.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered dancing. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Artistic, Logical. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Banker
Voice: American accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 28 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Orc
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 50000 cp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Brass mug with jade inlays (500 gp).
Immeral Nailo, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his black hair in a pixie cut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a Guard first and foremost. He believes firmly that knowledge should be universal. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to loving parents in a slum to the west. A freak accident while working with his Ruler mother left him crippled. During his travels, Immeral and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Immeral discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Immeral fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has passion for adventuring and risk.
Flaws: Impulsive, Disease. Bonds: Adventurer, Job, Poor. Occupation: Guard
Voice: Boston accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 34 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 2400 gp.
Aust Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is styled in orderly dreadlocks. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day
Ideals: Athletic, Justice, Gifted. Bonds: Attractive, Criminal record. Occupation: Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 28 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Orc
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: Amber (40 gp). Eye agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Efferil Othronus, Male Elf [Permalink]
Personal [hide]
Description: This man wears tight fighting clothing, which leaves very little to the imagination. He has a penchant for wearing a ring with an oversized ruby on his right hand. His chestnut hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.
Personality: Always inclined to offer people food he seems plenty friendly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Efferil was born with his mother's beautiful face. He struck it rich when he found rare goods in large quantities. He now spends his time doing works of charity.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Fighting, Philantrophist. Flaws: Hedonist. Bonds: Rich, Attractive. Occupation: Courier
Voice: Shortens vowels
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 13 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 300 gp. Red spinel (40 gp). Azurite (15 gp). 1 Buckler. 1 Full Plate.
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