Fivin Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears bulky black painted plate armor. With bright red hair and a scraggly beard. His eyes are likewise brown.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Gifted from a young age, Fivin studied abroad. He helped his mother out around the business and became quite the natural. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Gifted. Bonds: Job, Criminal record, Adventurer. Occupation: Assassin
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 41 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 12 (+1) | 17 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Dwarven, Orc
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 350 pp. Malachite (4 gp). Silver pearl (40 gp). Eye agate (4 gp). Sard (30 gp). Emerald (400 gp). Red spinel (40 gp). Tiger eye turquoise (4 gp). Amber (40 gp). Rock crystal (30 gp).
Uthemar Selevarun, Male Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His whole body is exceptionally muscular. His white hair is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is afraid of women and trembles around them
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Body Guard.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is unsatisfied with his job
Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Immigrant, Job, Criminal record. Occupation: Body Guard
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 28 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Orc, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.
Eiravel Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a pastel tunic with black highlights, and long blue pants that bunch up around his shoes. He has done his best to style his white hair to look like a famous performer. He has amber eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised in a white middle class family as the only child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Body Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To find somewhere to settle down; and to prove his worth to the world
Ideals: Justice. Flaws: Shy, Mundane, Impulsive. Bonds: Criminal record. Occupation: Body Guard
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 32 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Goblin
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 900 gp. Red spinel (150 gp). Zircon (80 gp). Star rose quartz (80 gp). Hematite (14 gp).
Galinndan Raethran, Male Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair, while still mostly golden, has prominent grey streaks. His eyes are a pleasant gray.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a Tanner, his mother struggled to pay the bills. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Poor, Criminal record. Occupation: Herbalist
Voice: Loud with bravado
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 16)
Armor Class 13
Hit Points 15 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 7 (-2) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Aquan, Dwarven
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: 11000 gp. Silver pearl (40 gp). Brown-green garnet (40 gp). Aquamarine (800 gp). Iolite (80 gp). Tiger eye turquoise (10 gp). Peridot (80 gp). Deep green spinel (40 gp). Blue quartz (10 gp). Deep blue spinel (800 gp). Onyx (80 gp).
Naal Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He likes to wear ponchos typically of a light black in addition to tight pants. His golden hair is greasy and uncared for. His eyes are gray and beady.
Personality: He acts crazy and hedonistic. Around other people he will do his best to conceal his emotions and appear jolly.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: Retire the richest man in the west; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur. Flaws: Ugly, Hedonist, Shy. Bonds: Military, Adventurer. Occupation: Painter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 8)
Armor Class 14
Hit Points 18 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 1500 gp. Rhodochrosite (10 gp). Red spinel (130 gp). Amber (130 gp). Moss agate (10 gp). Bloodstone (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
