Aramil Rothenel, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he usually wears his black robe and has his club always slung over his shoulder. He is bald on top and has large brown tufts of hair around his ears. He wears a mask on his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He receives visions of the future at random moments
History: The child of eastern immigrants he idolized his father. After coming to the age of reason, Aramil took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A rival would like him out of the picture; and he has decided he is irredeemable
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Immigrant, Criminal record. Occupation: Navigator
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 15 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 1000 gp. Gold dragon comb with red garnet eye (600 gp). Sapphire pendant on gold chain (1800 gp).
Naill Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of crossbows on his belt, each one with a amethyst on the hilt. His hair is greying and his face has many wrinkles. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. His job bores him to no end. He has decided to make it more interesting.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted from career to career and currently works as a Miller.
Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and to be a layabout again
Ideals: Fighting. Bonds: Attractive, Job, Adventurer, Criminal record, Rich. Occupation: Miller
Voice: Smoker's lung
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 9)
Armor Class 15
Hit Points 41 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 20 (+5) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +8 / 3d4+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 14000 sp. Moss agate (10 gp). Peridot (50 gp). Lapis lazuli (10 gp).
Arannis Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears skinny pants and wears a grey and brown robe with the hood down. His brown hair is cut short. His violet eyes are slightly larger than normal.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Arannis took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He now owns his own business.
Motivation: Wants to open a new tavern; and balancing his hectic life and new bather responsibilities is difficult
Ideals: Athletic, Logical. Flaws: Shy. Bonds: Job, Nature. Occupation: Bather
Voice: Old Prospector
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 21 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 1400 gp. 1 Minor magic item.
Dayereth Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears tattered old clothes, and a wedding ring on his right hand. His silver hair, when down, is lengthy. He tend to wears goggles to shield his eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born at the edge of vast plains. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dayereth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world; and wishes to resurrect an old love
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: In love, Nature. Occupation: Bricklayer
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 22 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Aquan, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 400 gp. Carnelian (60 gp). Star rose quartz (60 gp). Black star sapphire (900 gp). Golden yellow topaz (1200 gp). 1 Minor magic item.
Beiro Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. His blonde hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Cocky and sure of himself, he believes he is the best Tanner born in the past three hundred years. He has a small toy that he constantly fidgets with.
History: He was born blind and as such lacked many opportunities for work. He was taken from his home at a very young age. He's since become an addict/alcoholic.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Ugly, Addict, Disease. Bonds: Job, Slave. Occupation: Tanner
Voice: Jamaican accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 15)
Armor Class 14
Hit Points 37 (15d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Orc
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: 7000 gp. Sardonyx (70 gp). Black star sapphire (600 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


