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NPC Generator

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Advanced [show]


Rolen Galanodel, Male Elf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and brown handkerchief worn on his left side. He is physically well-built. He has moderate length blonde hair. His ears are large.

Personality: Rolen is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Rolen grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern.

Ideals: Extrovert, Justice. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Soapmaker

Voice: Italian accent

Attributes [hide]

Rolen Galanodel, Male Elf Sorcerer 7
Medium (4'8") Elf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)13 (+1) 17 (+3)13 (+1)
Skills Athletics +4, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 120 pp.


Social Check DCs


Thervan Raethran, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears violet trousers with white and red striped suspenders. He wears various colorful collared shirts. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes dart from person to person to random spaces in the air.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He misses his home and complains about the freezing weather, even in summer.

History: Thervan lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father.

Ideals: Fighting. Flaws: Selfish. Bonds: Immigrant, Family. Occupation: Crown-heir

Voice: growls and snarls, animalistic

Attributes [hide]

Thervan Raethran, Male Elf Sorcerer 10
Medium (5'4") Elf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 41 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 16 (+3)15 (+2)
Skills Intimidation +6, Perception +7
Senses Passive Perception 17
Languages Common, Elven, Goblin, Giant
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666653

Possessions: 130 pp. Star rose quartz (40 gp). Chrysoprase (40 gp). Golden pearl (90 gp). Lapis lazuli (9 gp). 1 Minor magic item.


Social Check DCs


Aust Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear grey clothing when he does not wear armor. He wears his hair in dreadlocks. His eyes are a pleasant violet.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He then took over the family business and is one of the better Layabout for hire.

Motivation: He'd like to take his coworkers down a peg.

Bonds: Attractive, Family, Poor, Job. Occupation: Layabout

Voice: Hissing voice

Attributes [hide]

Aust Caerdonel, Male Elf Sorcerer 6
Medium (5'3") Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)17 (+3) 17 (+3)12 (+1)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Druidic, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466530000

Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Immeral Selevarun, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bald on top and has large brown tufts of hair around his ears. His eyes are brown and he is always smoking a pipe.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Immeral took refuge in the old dungeon and found the beat up glaive and armor he uses now. He now mingles about in high society.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Flaws: Ugly, Disease. Bonds: Nature, Family, Rich. Occupation: Stylist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Immeral Selevarun, Male Elf Sorcerer 9
Medium (5'2") Elf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 18 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)11 (+0) 14 (+2)18 (+4)
Skills Athletics +4, Religion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 30 pp. Peridot (30 gp). Chrysoberyl (80 gp). Banded agate (14 gp). Eye agate (14 gp). Eye agate (14 gp).


Social Check DCs


Halimath Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is always cut to a buzz. His hazel unseeing eyes seem to look past you.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He believes the world needs to unite to get rid of illithids once and for all.

History: Gifted from a young age, Halimath studied abroad. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Flaws: Disease, Depressed. Bonds: Enemies, Adventurer. Occupation: Masseuse

Voice: Deep voice with rolling R's

Attributes [hide]

Halimath Ofandrus, Male Elf Sorcerer 7
Medium (5'4") Elf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)14 (+2) 15 (+2)13 (+1)
Skills Investigation +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven, Gnome, Druidic
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 100000 cp. Smoky quartz (60 gp).


Social Check DCs

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