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NPC Generator

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Advanced [show]


Aramil Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He wears blue painted combat armor at almost all times. He carries with him a set of spears, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has no hair. His amber eyes are slightly larger than normal.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Sorcerer school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined, Gifted. Flaws: Ugly. Occupation: Apothecary

Voice: Australian accent

Attributes [hide]

Aramil Selevarun, Male Elf Sorcerer 8
Medium (5'3") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 38 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)14 (+2) 17 (+3)13 (+1)
Skills Nature +5
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Terran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 1100 gp.


Social Check DCs


Hadarai Meliamne, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in an above average manner. He wears his hair in dreadlocks. His eyes are green.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with a lost civilization.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. He has dedicated himself to building a better village for his children.

Motivation: He wants to meet his childhood hero.

Ideals: Joker, Gifted, Athletic. Bonds: Attractive, Adventurer. Occupation: Tanner

Voice: Cold and demanding tone

Attributes [hide]

Hadarai Meliamne, Male Elf Sorcerer 17
Medium (5'3") Elf, Lawful Evil (CR 17)
Armor Class 14
Hit Points 17 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 7 (-2)16 (+3) 16 (+3)14 (+2)
Skills Arcana +9, Deception +8
Senses Passive Perception 13
Languages Common, Elven, Druidic, Gnome, Infernal
Attacks Melee +6 / 5d4+0, Ranged +10 / 5d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day176666666

Possessions: 7000 gp. White pearl (130 gp). Jet (130 gp). Alexandrite (700 gp). Lapis lazuli (5 gp). Jet (130 gp). Lapis lazuli (5 gp). Pink pearl (130 gp). Violet garnet (700 gp). Sard (70 gp). Alexandrite (700 gp).


Social Check DCs


Thamior Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is cut jaggedly and amateurishly. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is very quiet and rarely speaks above a whisper. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Thamior was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. One day when Thamior was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Thamior was heart-stricken from the event, and his mother started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Ideals: Athletic. Flaws: Shy, PTSD. Bonds: Family, Poor. Occupation: Shepherd

Voice: Laughs frequently while speaking

Attributes [hide]

Thamior Aloro, Male Elf Sorcerer 6
Medium (5'2") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)10 (+0) 14 (+2)10 (+0)
Skills Deception +3, Investigation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 5000 sp.


Social Check DCs


Arannis Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He is bristling with hidden weapons, mostly daggers and shields. He wears a wide-brimmed hat to cover his moderate length black hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Arannis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arannis. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Bather

Voice: Sleepy voice

Attributes [hide]

Arannis Selevarun, Male Elf Sorcerer 10
Medium (4'11") Elf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 35 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills Athletics +5, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666653

Possessions: 10000 sp. Silver pearl (90 gp). White pearl (90 gp). Brown-green garnet (90 gp). Black star sapphire (1400 gp). Azurite (13 gp). Golden yellow topaz (1300 gp). 1 Minor magic item.


Social Check DCs


Naeris Eathalena, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has the majority of his body covered in plate. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He believes the world needs to unite to get rid of brigands once and for all.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gifted student he started as a Stylist, but he got bored and became a Herbalist. Days after completing his studies, news broke out that his hometown was attacked by brigands. Naeris was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He has a rivalry with the Church that dominates his actions.

Bonds: Attractive, Job, Enemies, Religious. Occupation: Herbalist

Voice: Speaks with lips pursed

Attributes [hide]

Naeris Eathalena, Male Elf Sorcerer 10
Medium (5'4") Elf, Lawful Evil (CR 10)
Armor Class 10
Hit Points 7 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 6 (-2)11 (+0) 17 (+3)13 (+1)
Skills Persuasion +5, Religion +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: Carved bone or ivory statuette (40 gp). Large well-done wool tapestry (300 gp). Golden circlet with four aquamarines (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs

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