Varis Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'0". He has the majority of his body covered in plate, and his gloved hand is found clutching a longbow. His white hair is styled in orderly dreadlocks. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Varis hails from a village terrorized by giants. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers.
Ideals: Disciplined. Bonds: Attractive, Family, Enemies. Occupation: Gardener
Voice: Italian accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 34 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 7000 sp. 1 Minor magic item.
Naeris Nailo, Male Elf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep tan leather and dull violet iron scale mail. His skin is fair and his fingers are delicate and long. His silver hair is cut short. He is baby faced.
Personality: Overbrimming with self-confidence, Naeris isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He always tries to repair and not replace. It was this mentality that drove him into the Shipwright business.
History: He was born the only child of a wealthy merchant. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: Regain custody of his son; and doesn't want to be a shipwright and was forced into it by his family
Ideals: Impeccable, Persistence, Entrepeneur. Bonds: Adventurer, Family. Occupation: Shipwright
Voice: American accent
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 6)
Armor Class 14
Hit Points 8 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 9 (-1) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Uncommon Weapon.
Varis Berevan, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he likes to wear black tank tops with tan pants. His silver hair is kept up in a ponytail inside a deerstalker hat. He wears crescent spectacles with a black brim.
Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of giants once and for all.
History: Born in the west to a Mason, Varis learned a great deal about his mother's area of expertise. After coming to the age of reason, Varis took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by giants. Varis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Bonds: Guardian, Enemies, Job. Occupation: Mason
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 11 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Giant
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: Deep blue spinel (1300 gp). Blue quartz (10 gp). Silver pearl (70 gp). Deep blue spinel (1300 gp). Alexandrite (1300 gp). Rhodochrosite (10 gp). 1 Minor magic item. 1 Minor magic item.
Enialis Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair, when down, is lengthy. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Cocky and sure of himself, he believes he is the best Sailor born in the past three hundred years. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Enialis was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Sailor for the past few years.
Motivation: Doesn't want to be a Sailor and was forced into it by his family; and retire the richest man in the south
Ideals: Artistic, Entrepeneur. Bonds: Poor, Job, Family. Occupation: Sailor
Voice: Slow speaker
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 11)
Armor Class 10
Hit Points 16 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 900 gp. Gold dragon comb with red garnet eye (1700 gp). Jeweled electrum ring (5000 gp).
Hadarai Berevan, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a blue costume with the symbols of magic on his torso. His hair is golden, silky, and of moderate length. He is very pretty but has cold, dead eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Layabout arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to trick people and travel the world for free.
Motivation: Wants to raise his children well.
Ideals: Optimist. Bonds: Attractive, Family, Rich, Criminal record. Occupation: Layabout
Voice: Thin and wheezing
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 28 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Celestial
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 400 gp. Hematite (15 gp). Amber (120 gp). Star rose quartz (30 gp). Malachite (15 gp). Sard (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!
