Caeldrim Mystralath, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tight fighting clothing, which leaves very little to the imagination. His head has been shaved. His ears are large.
Personality: He acts crazy and hedonistic. He is afraid of women and trembles around them
History: Born in a small village he learned the ways of the warrior from his mother. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Marry his sister to traveling adventurers; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Hedonist, Shy. Occupation: Farmer
Voice: High pitched and raspy
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 13)
Armor Class 13
Hit Points 62 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 1000 pp. Alexandrite (600 gp). Moss agate (15 gp). Alexandrite (600 gp). Rock crystal (20 gp). Emerald (1100 gp). Pink diamond (5000 gp). Fire opal (1100 gp). Star rose quartz (20 gp). Banded agate (15 gp). Moonstone (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Halimath Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: 5'4" and muscular, this northern man dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He wears a Stetson hat to cover his moderate length white hair. His fierce gray eyes like to dwell on things.
Personality: He is irascible and easily irritated. He can't help but pocket interesting objects he comes across
History: Halimath hails from a village terrorized by dire rats. In his 16th year, his parents were killed by a dire rats raid, leaving Halimath alone in the world. After a stint in an orphanage, he was adopted. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He's repulsed by the PC.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Enemies. Occupation: Sculptor
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 28 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Golden circlet with four aquamarines (2000 gp). Large well-done wool tapestry (200 gp).
Aust Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and is well dressed, but even with his fine clothing he looks run-down. His skin is also unnaturally pale. His brown hair is greasy and uncared for. His eyes are amber and he is always smoking a pipe.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Aust was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Money/treasure.
Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Rich, Enemies. Occupation: Servant
Voice: American accent
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 9)
Armor Class 11
Hit Points 8 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 7 (-2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 900 gp.
Quarion Goltorah, Male Elf [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a black vest and prefers tan and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His whole body is exceptionally muscular. He wears a top hat to cover his moderate length chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As long as the job gets done he does not care how it got done.
History: He was born in the east, but his parents moved at a very young age to the west. Quarion was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Marshal. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he feels kind of lost in life
Ideals: Opinionated, Professionalism. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Marshal
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 18 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 60000 cp. Chrysoprase (40 gp). Golden yellow topaz (1400 gp). Malachite (12 gp). 1 Minor magic item.
Azaki Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a violet coat with black slacks. His hair is black, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.
Personality: He speaks before he thinks and is too direct. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Azaki was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: Revenge.
Flaws: Impulsive. Bonds: Attractive, Immigrant, Religious, Enemies. Occupation: Hunter
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 13)
Armor Class 11
Hit Points 33 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Goblin
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 100 pp. An abacus with copper, silver and gold markers (100 gp). Finely wrought small gold bracelet (10 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Old masterpiece painting (1600 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Large well-done wool tapestry (100 gp). Carved bone or ivory statuette (10 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
