Naeris Amakiir, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He does not wear sleeves and tends to eschew shirts when he can avoid it. He is an epitome of beauty. He wears his hair in dreadlocks. He has brown eyes and a brown hat with a green feather.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is able to fit into much smaller and tighter spaces than normal.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Naeris took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he's looking for his big break
Ideals: Philantrophist, Gifted. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Shepherd
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 18 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Draconic
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 200 gp. Deep green spinel (90 gp). 1 Minor magic item.
Lucan Meliamne, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears bulky yellow painted plate armor. His head has been shaved. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He enjoys reading and quiet.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Logical. Flaws: Ugly, Secretive. Bonds: Poor, Mentor. Occupation: Hunter
Voice: Slow speaker
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 24 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 1300 gp. Star ruby (1000 gp). Citrine (50 gp). Rock crystal (50 gp). Emerald (1000 gp).
Thamior Meliamne, Male Elf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a font of random trivia from the lore and stories he has discovered
History: Sold as a small child to a necromancer, Thamior was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a soldier and died while he was still young. Thamior was left his father's suit of armor and trained in its use and care. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army
Ideals: Justice, Logical. Flaws: Ugly. Bonds: Mentor, Military. Occupation: Marshal
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 1 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 6 (-2) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1 Minor magic item.
Tharivol Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He served in the navy to pay for his family's outstanding loans. He was taken as a slave by a traveling circus and forced to perform He now travels the world, in search of power and loot.
Motivation: Revenge; and he has passion for adventuring and risk
Ideals: Impeccable. Bonds: Adventurer, Military, Slave, Enemies. Occupation: Weaver
Voice: Irish accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 19)
Armor Class 15
Hit Points 70 (19d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 20 (+5) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Aquan
Attacks Melee +9 / 5d8+3, Ranged +11 / 5d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 300 pp. A silver and pearl hairclip (60 gp). Silver comb with moonstones (900 gp). Gold dragon comb with red garnet eye (400 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Jeweled gold crown (7000 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Old masterpiece painting (1400 gp). Jeweled electrum ring (7000 gp). Fire opal pendant on a fine gold chain (1400 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Carved bone or ivory statuette (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Fire opal pendant on a fine gold chain (1400 gp). Solid gold idol (400 gp). Gold music box (4000 gp). Gold and ruby ring (11000 gp). Old masterpiece painting (1400 gp). Large well-done wool tapestry (200 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Varis Ariessus, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a fine chain shirt which he covers with white colored cloaks and clothing. He is an epitome of beauty. With bright golden hair and a scraggly beard. His violet eyes have a joyful gleam in them most of the time.
Personality: He loves telling others what to do and how they should feel about things. He is obsessed with a lost civilization.
History: The child of northern immigrants he idolized his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Opinionated. Bonds: Attractive, Adventurer, Immigrant, Family. Occupation: Ploughman
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 9 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 16 (+3) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Auran, Giant, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Gold and topaz bottle stopper cork (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!
