Adran Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear white clothing when he does not wear armor. His hair is brown, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Calm and collected, he is a well trained Shepherd. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A freak accident while working with his Bather mother left him crippled. In the meantime he has taken over work as a Shepherd and occasionally as a mercenary.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural elven artifacts is his passion
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Adventurer. Occupation: Shepherd
Voice: Smoker's lung
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 40 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 200 pp. Embroidered and bejeweled glove (3000 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). Brass mug with jade inlays (100 gp). Jeweled electrum ring (6000 gp). Carved bone or ivory statuette (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nutae Holimion, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears tattered old clothes, and a wedding ring on his right hand. He wears a Stetson hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the south, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC; and he is wracked by social anxiety
Flaws: Ugly, Antagonistic, Fearful. Bonds: In love, Immigrant. Occupation: Animal Trainer
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 15)
Armor Class 15
Hit Points 51 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 21 (+5) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +10 / 4d8+5, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. 1 Medium magic item.
Halimath Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is dressed in earthy colors with a grey and brown handkerchief worn on his right side. He wears a colorful flower in his black hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Halimath took refuge in the ruined castle and found the beat up spear and armor he uses now. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Joker. Flaws: Insane. Bonds: Attractive, Criminal record, Nature. Occupation: Cook
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 23 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Auran, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.
Azaki Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He keeps his auburn hair in a pixie cut. He wears large thick round spectacles.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Azaki was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: Expand his business; and sabotage a competitor
Ideals: Philantrophist, Joker. Bonds: Poor, Adventurer, Job. Occupation: Adventurer
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 15)
Armor Class 14
Hit Points 74 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Halfling, Terran
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 |
Possessions: 8000 gp. 1 Medium magic item.
Arannis Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak. He is physically well-built. He has a black handlebar mustache and slicked back black hair. His green eyes dart from person to person.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He takes great joy in being the best Knight in town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable; and further expansion of business
Flaws: Disease. Bonds: Criminal record, Job, Rich. Occupation: Knight
Voice: Australian accent
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 35 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Goblin, Druidic
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 700 gp. White opal (700 gp). Silver pearl (130 gp). Chrysoberyl (130 gp). Banded agate (13 gp). Rhodochrosite (13 gp). 1 Minor magic item. 1 Minor magic item.
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