Arannis Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing colorful clothing, dressed as a Cartwright. He keeps his long golden hair kept up in a rat tail. His gray eyes lackadaisically let the world flow into them.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born in a small village he learned the ways of the warrior from his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and a rival would like him out of the picture
Ideals: Joker, Justice, Fighting. Bonds: Attractive, Criminal record, Family. Occupation: Cartwright
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 11)
Armor Class 15
Hit Points 35 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 20 (+5) | 10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Goblin
Attacks Melee +4 / 3d8+0, Ranged +9 / 3d8+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 2200 gp. Sardonyx (40 gp). Amethyst (150 gp). Bloodstone (40 gp). Chalcedony (40 gp). Black star sapphire (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Erevan Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a violet tunic with black highlights, and long brown pants that bunch up around his shoes. He has blonde hair. He is baby faced.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Erevan lived on a farm with his mother, near the main road leading to a nearby town. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. After a long history of fighting, Erevan and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety
Flaws: Antagonistic, Fearful. Bonds: Family, Debt, Military. Occupation: Barrister
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 8)
Armor Class 15
Hit Points 26 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 20 (+5) | 11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Infernal
Attacks Melee +6 / 2d10+3, Ranged +8 / 2d10+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item.
Fivin Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He keeps his auburn hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Justice. Flaws: Ugly, Insomniac. Bonds: Criminal record. Occupation: Mayor
Voice: Soft and mumbly
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 14)
Armor Class 10
Hit Points 32 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 10 (+0) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Ignan, Terran, Infernal
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 5000 gp. Solid gold idol (800 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). Jeweled gold crown (5000 gp). A roughly beaten golden orb (50 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp).
Koeth Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. His hair is auburn and very short. His fair skin shows little sign of his aristocratic breeding.
Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and balancing his hectic life and new jeweler responsibilities is difficult
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Job, Immigrant. Occupation: Jeweler
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 19 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 9 (-1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 4000 gp. Golden circlet with four aquamarines (3000 gp).
Mindartis Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he has a large white mantle and cape that has been intricately interwoven into his red robe. He has a long golden beard with little hanging trinkets. His eyes are violet and he is always smoking a pipe.
Personality: Confrontational and typically high on some drug or another. The war was a terrible time for him, and Mindartis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He is a Chromatic Dragon in disguise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break.
Flaws: Addict, Depressed. Bonds: Military, Adventurer, Attractive. Occupation: Barkeep
Voice: Scottish accent
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 11)
Armor Class 11
Hit Points 21 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 2400 gp. Jade (60 gp). Freshwater pearl (5 gp). Violet garnet (1500 gp). Malachite (5 gp). Amber (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!


