Ahvain Cithreth, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears tight fitting clothing which further accentuates his frame. His auburn hair is styled in orderly dreadlocks. He has several tiny emerald earrings on each ear.
Personality: Ahvain hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He comes from a rich eastern family. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He uses money and sex appeal to get what he needs; and many brigands want him driven away
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Rich, Enemies. Occupation: Spy
Voice: Excited and jittery
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 2 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 6 (-2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Celestial
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1000 sp. Chrysoprase (80 gp). Tiger eye turquoise (14 gp). 1 Masterwork studded leather. 1 Darkwood Shield. 1 Darkwood Shield.
Beiro Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This man wears a yellow coat over a black low-cut shirt, and a wide-brimmed hat upon his head, and sports empty pouches on his belt. He has a brown handlebar mustache and slicked back brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He believes the world needs to unite to get rid of illithids once and for all.
History: Born in the north to a Sailor, Beiro learned a great deal about his father's area of expertise. After coming to the age of reason, Beiro took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and many illithids want him driven away
Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Job, Adventurer. Occupation: Sailor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 44 (15d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 2000 gp. Sard (40 gp). Sardonyx (40 gp). Bloodstone (40 gp). Red spinel (60 gp). Obsidian (12 gp). Alexandrite (1000 gp). Freshwater pearl (12 gp). Azurite (12 gp). Golden pearl (60 gp). Silver pearl (60 gp). Chrysoprase (40 gp). 1 Medium magic item.
Varis Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear ponchos typically of a light tan in addition to tight pants. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to make people angry or surprised. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Varis was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has worked as a Guard like his father before him.
Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business
Flaws: Insane, Antagonistic. Bonds: Religious, Poor, Job. Occupation: Guard
Voice: Boston accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 43 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Auran
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 |
Possessions: Moss agate (5 gp). Moonstone (40 gp). Coral (40 gp). Violet garnet (1300 gp). Iolite (40 gp).
Aerdeth Aloro, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his bow. His auburn hair has been sun bleached extensively. His eyes, though not visible through his cowl, are green.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After a long history of fighting, Aerdeth and his spouse have recently divorced.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Ruler
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 29 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Goblin, Terran
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 140 pp. Bloodstone (70 gp). Aquamarine (400 gp). Red-brown spinel (140 gp). Black star sapphire (1500 gp). Blue quartz (16 gp). Sardonyx (70 gp). Moonstone (70 gp).
Ahvain Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. He carries with him a set of monstrous two handed axes on his belt, each one with a topaz on the hilt. He is bald on top and has large silver tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Locksmith, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Ugly, Shy, Disease. Bonds: Job. Occupation: Soapmaker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 22 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 20 (+5) | 13 (+1) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Terran, Abyssal, Aquan
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 3000 sp. Fiery yellow corundum (1600 gp). Alexandrite (1600 gp).
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