Arannis Horineth, Male Elf [Permalink]
Personal [hide]
Description: An older man who wears a blue vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his blue boots flare out at the collars, he is not a threatening figure. His auburn hair is thinning but still full. He has several tiny amethyst earrings on each ear.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is lazy, self-centered, vain, and jealous.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. Since then, he has sought to make the best of life.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Selfish, Disease. Bonds: Rich, Job. Occupation: Bowyer
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 11)
Armor Class 10
Hit Points 30 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 25000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naill Rothenel, Male Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tight fitting green shirt and pants. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born the only child of a wealthy merchant. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has since lost track of the people in his past.
Motivation: Nothing but the best is good enough for him; and he's looking for his big break
Ideals: Entrepeneur, Impeccable. Flaws: PTSD. Bonds: Family, Adventurer. Occupation: Navigator
Voice: pre-pubescent
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 32 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Infernal, Orc
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1700 gp. Embroidered and bejeweled glove (3000 gp). Finely wrought small gold bracelet (80 gp). Black velvet mask with numerous citrines (180 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item.
Eiravel Holimion, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears light armors faded through time and improper care. His blonde hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He snorts whenever he laughs or is feeling confident. He is able to make almost anything out of random pieces of junk.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Eiravel abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Bonds: Attractive, Military, Adventurer. Occupation: Assassin
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 51 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 60 pp. Eye agate (12 gp). Rhodochrosite (12 gp). Sardonyx (30 gp). Banded agate (12 gp). Hematite (12 gp). Pink pearl (150 gp). 1 Minor magic item.
Erdan Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing colorful clothing, dressed as a Ploughman. His hair is silver and curly. His eyes, though not visible through his cowl, are hazel.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a pair of adventurers, Erdan grew up listening to his father's many stories. Erdan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their son. He worked as a Ploughman, and he later adopted a second son.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and he has a rivalry with the church that dominates his actions
Ideals: Joker, Logical. Bonds: Adventurer, Family, Religious. Occupation: Ploughman
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 36 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1300 gp. Banded agate (8 gp). Citrine (50 gp). Fiery yellow corundum (1100 gp).
Suhnae Firahel, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With a patchy silver beard and wild silver hair. His hazel eyes dart from person to person.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Suhnae is combative with any and all who dare try his patience in the slightest.
History: Suhnae hails from a village terrorized by dire rats. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and many dire rats want him driven away
Ideals: Justice. Flaws: Shy. Bonds: Adventurer, Enemies. Occupation: Apothecary
Voice: Hissing voice
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 42 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 40 pp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp).
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