Beiro Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a clover on it. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are blue and catlike.
Personality: He has always had a great fascination with Elven culture. Energy wise he seems alert and responsive.
History: Beiro hails from a village terrorized by brigands. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Doesn't want to be a Cartwright and was forced into it by his family; and he wants to meet his childhood hero
Ideals: Professionalism. Flaws: Racist. Bonds: Enemies, Adventurer, Family. Occupation: Cartwright
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 14 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 30000 cp.
Uthemar Fasharash, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he very much looks the part of a Fortune-teller. His silver hair is kept up in a ponytail inside a broad hat. His eyes are a pleasant amber.
Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born several months after his father was called into army service. He married young, but lost his spouse to dire rats. He struck the Fortune-teller job and began his own company from there.
Motivation: Revenge.
Flaws: Insane, Depressed. Bonds: Job, Enemies, Military. Occupation: Fortune-teller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 14)
Armor Class 12
Hit Points 43 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Sylvan, Celestial, Gnome
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 5000 gp. Large well-done wool tapestry (300 gp). Fire opal pendant on a fine gold chain (900 gp). Embroidered and bejeweled glove (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Jeweled anklet (4000 gp). Fire opal pendant on a fine gold chain (900 gp). Solid gold idol (200 gp). Old masterpiece painting (900 gp). 1 Minor magic item. 1 Minor magic item.
Traki Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man is dressed in an above average manner. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the south to a Barber, Traki learned a great deal about his mother's area of expertise. He worked as a nervous Barber and found it very stressful. Recently he has begun working with bootleggers and crooks.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Insane, Impulsive. Bonds: Attractive, Job, Criminal record. Occupation: Barber
Voice: Posh accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 32 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 10 (+0) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 3000 sp. Bloodstone (60 gp). Rose (60 gp). Freshwater pearl (7 gp). Aquamarine (500 gp). Silver pearl (50 gp). Blue quartz (7 gp). Onyx (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theriatis Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears silk and lounges about seductively. His red hair is lengthy and is close to two feet long. He has hazel eyes and a black hat with a tan feather.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Sold as a small child to a wizard, Theriatis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.
Motivation: To unite with his sister; and wants to raise his children well
Ideals: Disciplined, Artistic. Bonds: Attractive, Family, Mentor. Occupation: Cartwright
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 19 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 400 gp. Violet garnet (700 gp). Moonstone (40 gp). Eye agate (11 gp). Iolite (40 gp). 1 Minor magic item. 1 Minor magic item.
Aramil Galanodel, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a robe, a symbol of the sun god around his neck, and a hammer on his belt. His hair is red and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His job bores him to no end. He has decided to make it more interesting.
History: Born in a small village he learned the ways of the warrior from his mother. Aramil was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aramil decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break.
Ideals: Fighting, Opinionated. Flaws: Insomniac. Bonds: Adventurer, Criminal record. Occupation: Banker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 18 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Auran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 600 gp. Red spinel (140 gp). 1 Minor magic item. 1 Minor magic item.
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