Efferil Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is an epitome of beauty. His hair, while still mostly black, has prominent grey streaks. His blue eyes are passionate and lively.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He plays an instrument quite well.
History: He was born in the north, but his parents moved at a very young age to the east. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: He loathes his own lifestyle; and several ex partners dislike his way of doing things and want revenge
Ideals: Artistic. Flaws: Depressed, Disease. Bonds: Attractive, Immigrant. Occupation: Baker
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 15)
Armor Class 11
Hit Points 27 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Infernal
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 6000 gp. Sardonyx (20 gp). Golden yellow topaz (1300 gp). 1 Minor magic item. 1 Minor magic item.
Erdan Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: This light-skinned male is dressed in an above average manner. He is tall, broad shouldered and powerfully built. He has done his best to style his brown hair to look like a famous performer. His amber eyes are slightly larger than normal.
Personality: He speaks before he thinks and is too direct. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was a mechanic, and taught him how to fix just about anything. He now spends his time doing works of charity.
Motivation: Marry his sister to traveling adventurers; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist, Gifted, Persistence. Flaws: Impulsive. Bonds: Attractive. Occupation: Sage
Voice: Slow speaker
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 300 gp. Jeweled anklet (2000 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Carved bone or ivory statuette (10 gp). Silver comb with moonstones (800 gp).
Naill Teinithra, Male Elf [Permalink]
Personal [hide]
Description: Standing 4'8", this man is wearing a long, black, dusty cloak. He keeps his long golden hair kept up in a rat tail. He wears large thick round spectacles.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Naill took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and a rival would like him out of the picture
Ideals: Justice. Flaws: Antagonistic. Bonds: Nature, Adventurer, Criminal record. Occupation: Marshal
Voice: Shortens vowels
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 23 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 8 (-1) | 18 (+4) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Halfling, Dwarven, Gnoll
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 6000 gp.
Mindartis Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'8" and wears bulky white painted plate armor. His left leg appears badly burned and disfigured. He has a small bristly mustache and wavy black hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He cannot resist a sob story and will often dote over anyone who has one.
History: Sold as a small child to a slaver, Mindartis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with vampirism at a very young age, Mindartis has worked very hard to control his curse. He now spends his time doing works of charity.
Motivation: He seems to be bored by most things; and he has decided he is irredeemable
Ideals: Philantrophist. Flaws: Shy, Disease. Bonds: Mentor. Occupation: Sculptor
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 42 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 300 pp. Brass mug with jade inlays (500 gp). Fire opal pendant on a fine gold chain (1900 gp). Cloth of gold vestments (110 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). 1 Minor magic item.
Uthemar Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: An older man who wears many layers of old clothing at all times, he is not a threatening figure. He sports a long golden beard, and similarly colored long hair. His thin eyebrows rest above his beady hazel eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born several months after his father was called into army service. Uthemar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has set out to sabotage the competition.
Motivation: Expand his business; and he is a bit of a kleptomaniac
Flaws: Ugly. Bonds: Poor, Job, Criminal record, Military, Adventurer. Occupation: Doctor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 36 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 300 gp. Chrysoberyl (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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